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Tidal Observation Card

A daily card-based decision mod for NeoForge 1.21.1, where players pay to reveal hidden rewards and then choose whether to claim them.

File Details

trs1.0.6neo1.21.1.jar

  • R
  • Apr 26, 2026
  • 326.91 KB
  • 12
  • 1.21.1
  • NeoForge

File Name

trs1.0.6neo1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tidal-observation-card-1517654:7986465"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v1.0.6 Update

Added

  • Added an independent Creative Mode tab for Tidal Observation Card.
  • Added automatic Tidal Observation Card distribution when a player first enters a world.
    • This feature can be enabled or disabled in the config.
  • Added the G key shortcut.
    • When holding a Tidal Observation Card, players can now directly open or close the observation screen.
  • Added optional Curios compatibility.
    • The Tidal Observation Card can now be placed in a general Curios slot and still function properly.
  • Added 10 types of vouchers:
    • 5 Observation Vouchers
    • 5 Redemption Vouchers
  • Added voucher-priority payment logic.
    • Vouchers will be consumed first.
    • Original currency items will only be consumed when no valid voucher is available.

Changed

  • Rebuilt the main Tidal Observation Card screen with a texture-driven UI.
  • Adjusted the overall visual style toward a tarot-card-inspired dark-gold occult theme.
  • Added Roman numerals I to V to the five tier indicators at the top of each card.
  • Improved UI layout compatibility across different GUI scales, resolutions, and window sizes.
  • Reworked vouchers with a dual-base-texture system.
    • Voucher colors are now dynamically tinted based on the tier colors defined in the config.
  • Kept observation costs and redemption costs unchanged.
  • Increased overall reward quantities.
  • Adjusted multi-tier reward pools.
    • The overall reward value is now closer to approximately 0.8x ~ 1.2x of the cost.
  • When the daily card count reaches 0/12, day rollover refreshes will no longer interrupt the player experience.

Fixed

  • Fixed an issue where the shortcut key could only open the observation screen but could not close it.
  • Fixed an issue where vouchers could not be used for payment in some cases.
  • Fixed an issue where Curios only had the item tag but no actual general slot support.
  • Fixed incomplete Curios slot support in card detection and payment detection logic.
  • Fixed the message popup that appeared when a Tidal Observation Card was automatically given for the first time.
  • Fixed insufficient contrast between some UI text and background elements.
  • Fixed multiple display issues involving white cards, black cards, and hover states.
  • Fixed ghosting / excessive glow caused by card hover effects overlapping with item hover effects.