Tick Rate Mod

Automatically Increases Tick rate every time damage is taken or time has passed

File Details

TickRateMod-1.21.1-v1.1.jar

  • R
  • May 29, 2026
  • 13.64 KB
  • 10
  • 1.21.1
  • NeoForge

File Name

TickRateMod-1.21.1-v1.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tickratemod-1552729:8166885"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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### v1.1 Changelog

*   **Added Time Mode:** You can now choose between the original damage-based acceleration or a passive time-based challenge where the game speeds up every X minutes. Use `/speedmode time` or `/speedmode damage` to swap live.
*   **Fixed Config Screen:** Unlocked the grayed-out "Config" button in the mod list. Settings can now be changed directly in-game through the menu.
*   **Added Config Sliders:** Replaced hardcoded numbers with customizable sliders for Tickrate Increase (1-50) and Time Intervals (1-60 minutes).
*   **HUD Visual Toggles:** Added menu options to hide the boss bar, change percentages to raw TPS numbers, rename the bar prefix, and hide the mode text tags.
*   **Cleaned up UI Texts:** Fixed the ugly raw translation keys (like "tickratemod.configuration.general") so the menus show proper English titles now.
*   **Backend Fixes:** Updated code to match modern NeoForge 1.21.1 setup standards and fixed directory bugs that caused build failures.