The original 20 seconds have 1 game tick, using the most basic command/tick rate [Game ticks per second] can change the number of game ticks per second, if this value is greater than 20 for acceleration, less than 20 for deceleration. Sound can also be affected.
Application: View redstone circuit timing (deceleration), slow motion photography (deceleration), test the efficiency of brushing tower/brushing machine (acceleration), etc.
Basic commands:
/tickrate change [% of tick speed] - Changes the game calculation for both the server and client
/tick jump [tick] - jump game moment