tickmender-1.1.0.jar
Curse Maven Snippet
What's new
1.1.0 - 2026-10-04
Two more repairs, both for a game that cannot be started or joined any more. TickMender now has 39 switches. The 37 repairs of 1.0.0 are unchanged.
Stability and crash fixes
twilightForestFlaskData(Twilight Forest 4.8.734): a player whose flask tracking was reset (the hidden advancement "Full Mettle Alchemist" earned, oradvancement grant ... everything) can be loaded again. Before, every later join of that player ended inInvalid player data, and a singleplayer world with such a player could not be entered again. Players who are already locked out can join again as soon as this version is installed; the saved data stays in Twilight Forest's own format. This is the repair of the standalone mod Twilight Flask Fix; TickMender stands back (idle) while that mod is installed, so a pack needs only one of the two.biomesWeveGoneConfigWrite(Oh The Biomes We've Gone 2.6.0): the game no longer stops at start withFailed to load config world_generation.(Could not execute entrypoint stage 'main' ... provided by 'biomeswevegone'). The mod rewrites its config files at every start, and Windows refuses that while another program has the file open (a backup, sync, search or antivirus program). When the file was read and only the write-back fails, the game now goes on with the settings of the file and writes one warning; the file is written at the next start. Nothing else about the mod's config files changes.
Updating from 1.0.0
Replace the jar. The two new switches are added to an existing config/tickmender.json with their
default (true); everything already in the file is kept.
This mod has no additional files

