Ticket of eternal keep

A server side mod that provides a ticket to keep your inventory on death

File Details

Ticket of Eternal Keep 1.3.4-1.21.9-1.21.10

  • R
  • Jun 2, 2026
  • 41.35 KB
  • 8
  • 1.21.10+1
  • Fabric

File Name

ticket-of-eternal-keep-1.3.4-1.21.9-1.21.10.jar

Supported Versions

  • 1.21.10
  • 1.21.9

Curse Maven Snippet

Fabric

modImplementation "curse.maven:ticket-of-eternal-keep-956505:8184810"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Ticket of Eternal Keep 1.3.4

This release adds configurable mob loot support while keeping the default gameplay balance conservative.

What's New

  • Added mobLootTableProbabilities to ToEK.json, allowing ticket drops to be configured per mob loot table.
  • Added genericMobProbability, allowing a fallback ticket drop chance for mobs that do not have a specific entry.
  • Default mob drop chances are included in the config but set to 0.0, so server owners can opt in mob drops deliberately.
  • Existing chest loot table configuration remains supported.
  • Existing configs are migrated automatically with the new mob fields when missing.

Fixes

  • Fixed ticket loot chance being applied twice to the same loot entry, which made the real drop probability lower than configured.

Compatibility

  • Minecraft: 1.21.9 to 1.21.10
  • Fabric Loader: >=0.17.3
  • Java: 21+

Example Mob Config

"mobLootTableProbabilities": {
  "minecraft:entities/zombie": 0.0,
  "minecraft:entities/skeleton": 0.0,
  "minecraft:entities/creeper": 0.0,
  "minecraft:entities/spider": 0.0,
  "minecraft:entities/enderman": 0.0,
  "minecraft:entities/blaze": 0.0,
  "minecraft:entities/wither_skeleton": 0.0
},
"genericMobProbability": 0.0

Set any value from 0.0 to 1.0 to enable drops for that mob or for generic mob loot tables.

Commits Included

  • Publish CurseForge before Modrinth (70ae797)