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Tick Stabilizer

Tick Stabilizer is a performance utility mod that prevents Minecraft servers from executing excessive ticks after a lag spike.
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tickstabilizer-mc26.2-forge-1.0.2.jar

File nametickstabilizer-mc26.2-forge-1.0.2.jar
Uploader
BahanosBahanos
Uploaded
Oct 26, 2026
Downloads
8
Size
13.4 KB
Mod Loaders
Forge
File ID
9338164
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Forge

implementation "curse.maven:tick-stabilizer-1312103:9338164"

Learn more about Curse Maven

What's new

v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.

This mod has no additional files