thwack-1.0.0.jar
Curse Maven Snippet
What's new
First release.
- Client-side hit detection: the aim ray is re-cast at click time against the
rendered (interpolated) hitbox instead of the tick position.
- Instant impact prediction: sound, hurt flash, crit particles and knockback
play locally, with the server's duplicate sound swallowed on arrival.
- Server-side lag compensation: one hitbox snapshot per player per tick for
one second; hits are validated against the position the attacker saw,
within min(maxRewindMs, ping + 100) ms.
- Vanilla first: a hit a vanilla server would accept is always accepted.
Damage stays server-authoritative.
- F6 diagnostic panel, F7 live toggle, /thwack command, JSON config both sides.
Beta: the rewind path has not yet been observed under real latency.
This mod has no additional files

