threat-director-mc1.20.1-1.0.jar
Curse Maven Snippet
What's new
Threat Director 1.0
Added
- Added a dedicated, text-free threat HUD lane above the hotbar.
- The threat bar uses a vanilla XP-style layout with a green, yellow, red, and purple threat palette.
- OPs can view the threat bar by default and enable or disable it for individual players.
- Added per-player threat scaling based on equipment, health, preparation, inventory, and environmental danger.
Gameplay
- Added adaptive encounters with coordinated hordes, sectors, roles, flanking, and continuous reinforcements.
- Easy difficulty remains close to vanilla.
- Normal difficulty adds partial mob abilities and moderate pressure.
- Hard difficulty enables the full Apocalypse profile.
- Skeletons gain long-range predictive aiming, guided arrows, special effects, defensive movement, and dashes.
- Zombies can call reinforcements, spread aggro, retain targets, use equipment, and break compatible blocks under server safeguards.
- Creepers gain silent movement, rear pursuit acceleration, unpredictable fuses, and wall-breach behavior.
- Spiders, Endermen, and other hostile mobs receive threat-scaled abilities.
- Threat values and AI behavior remain authoritative on the server.
Compatibility
- Minecraft 1.20.1
- Fabric Loader 0.18.4
- Fabric API 0.92.11+
- Java 17
This mod has no additional files

