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Threat Director

An adaptive server-side threat director that turns vanilla hostile mobs into coordinated, escalating hordes based on player readiness and danger.
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threat-director-mc1.20.1-1.0.jar

File namethreat-director-mc1.20.1-1.0.jar
Uploader
AndresBlueAndresBlue
Uploaded
Jul 24, 2026
Downloads
2
Size
477.4 KB
Mod Loaders
Fabric
File ID
8500611
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:threat-director-1623648:8500611"

Learn more about Curse Maven

What's new

Threat Director 1.0

Added

- Added a dedicated, text-free threat HUD lane above the hotbar.
- The threat bar uses a vanilla XP-style layout with a green, yellow, red, and purple threat palette.
- OPs can view the threat bar by default and enable or disable it for individual players.
- Added per-player threat scaling based on equipment, health, preparation, inventory, and environmental danger.

Gameplay

- Added adaptive encounters with coordinated hordes, sectors, roles, flanking, and continuous reinforcements.
- Easy difficulty remains close to vanilla.
- Normal difficulty adds partial mob abilities and moderate pressure.
- Hard difficulty enables the full Apocalypse profile.
- Skeletons gain long-range predictive aiming, guided arrows, special effects, defensive movement, and dashes.
- Zombies can call reinforcements, spread aggro, retain targets, use equipment, and break compatible blocks under server safeguards.
- Creepers gain silent movement, rear pursuit acceleration, unpredictable fuses, and wall-breach behavior.
- Spiders, Endermen, and other hostile mobs receive threat-scaled abilities.
- Threat values and AI behavior remain authoritative on the server.

Compatibility

- Minecraft 1.20.1
- Fabric Loader 0.18.4
- Fabric API 0.92.11+
- Java 17

This mod has no additional files