File Details
They Changed forms 1.5.3 1.20.1.jar
- A
- Mar 18, 2024
- 2.74 MB
- 56
- 1.20.1
- Forge
File Name
They_Changed_forms_1.5.3_1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Removed Features
Removed Ticks
Removed Hybrids
Removed Viscous/Tentacle Meat
Removed Fallen Rain
Removed Items
Removed Non-Humanoid Mobs
Redesigned Features
Fallen Zombie Has been Remodelled and now is faster
Fallen Villager Has been Remodelled and now is faster
Added Fallen Vindicator
Added Fallen Skeleton
Added Features
Added Cursed Mobs. There are Currently 3 Cursed Mobs That Spread The Fall, which are: The Archer,The Human,And The Crawler. When Cursed Mobs Kills their Victim, the Victim get's Infected With The Fall and becomes a Fallen Mob or an Abomination. And When Cursed Mobs Kill their victim they get 0.5 Souls(amount can be changed with config) if a Cursed Mob gets 1 Soul, They can Change Forms into other Cursed Forms when Low on Health. So if a cursed Mob gets 7 Souls for example, They can Change Forms 7 times.
Notable Features About Cursed Mobs: Archers shoot Arrows that Infect Entities, they Attack every Mob except TCF Mobs and Enderman, Humans and Crawlers Don't Attack Creepers, Humans and Crawlers Leap at you, Fallen Mobs Don't attack Creepers unless they are in a group.
Abominations are non-moving Mobs that attack the player, they result from Mobs that don't have a Fallen varient
Added Sun Mobs. There are Currently 3 Sun Mobs, which are: Sun Skeleton, Sun Zombie, Sun Vindicator, They have High Health and Deal high damage, when at 40 HP they Spawn 5 Cursed Mobs, Sun Skeletons Spawn Archers, Vindicators spawn Crawlers, Zombies spawn Humans. They Spawn From Fallen Mobs Getting Enough Kills.
Config Feature
There is now a Config Where you can change some things about the mod, The Config File name is "TCFCommon" The Config Options are as follows:
["Abomination Turn"]
#Infected Animals being turned into abominations
"Turned Into An Abomination" = true
["Fallen Zombie Evolution"]
#how much kills a fallen zombie needs before becoming a Sun
Zombie
"Fallen Zombie Evolution" = 30.0
["Fallen Skeleton Evolution"]
#how much kills a fallen Skeleton needs before becoming a Sun
Skeleton
"Fallen Skeleton Evolution" = 30.0
["Fallen Vindicator Evolution"]
#how much kills a fallen Vindicator needs before becoming a Sun
Vindicator
"Fallen Vindicator Evolution" = 30.0
["Cursed Forms Despawning"]
#How much Kills Cursed Forms need to have before being able to
despawn
CursedForm_ManualDespawn = 20.0
["Despawn Count Down For Cursed"]
#Despawn Count Down After Cursed Mobs gets enough kills
"cursed despawn count down" = 75600.0
["Amount Of Soul Gained From a Kill"]
#how much souls cursed mob gains after killing a mob
"Soul Gain" = 0.5
["Cursed Mob Changing Forms"]
#If Cursed Mobs can change forms
"Form Change" = true
The TCF Config will only get bigger as time goes on.