File Details
thesmiler-1.2.5-1.20.1.jar
- R
- Jan 28, 2026
- 2.24 MB
- 12.7K
- 1.20.1
- Forge
File Name
thesmiler-1.2.5-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
- hooded variants no longer shake [VISUAL]
- all hooded variants use eyeless texture [VISUAL]
- removed smile particle from one variant [VISUAL]
- most cooldowns now are global, hopefully fixing any multiplayer issues
- reworked some of smiler's spawning mechanics, hopefully reducing lag and spam in the logs with "tried to add entity but it was already marked as removed"
- improved smiler's block breaking, preventing getting stuck on blocks it's meant to break
- slightly reworked random events
- added a new sound event
- temporarily removed custom break noise from smiler's breaking due to a bug
- smiler's block placing event can no longer generate torches floating
- smiler's knocking while sleeping now also occurs if you sleep near more variants
- increased distance smiler spawns from players
- decreased smiler's chase speed
- bleed out death message is no longer "death.attack.bled_out" or whatever it was [VISUAL]
- bleed out now properly ignores armour as intended
- bleed out does less damage
- slightly edited machete model to fit in a bit more [VISUAL]
- slightly edited the paranoia effect's overlay
- slightly edited smiler's pillaring (still overpowered and still gets stuck at times)
- mining variant now uses config's spawn cooldowns, halved
- mining variant can now only spawn if the block mined is tagged as ores or stone
- fixed some of smiler's mask textures from having random lighter parts [VISUAL]
- added new structures (ALL structures only spawn in plains or *some* vanilla forests quite rarely)
- made one of the previous structures more common
- certain variants now change multiple cooldowns upon spawning instead of just their own, decreasing the chance of seeing multiple of the smiler in a very short time and making smiler rarer overall
- changed many of the default config numbers
- all smiler variants now spawn in superflat worlds
- smiler now has a CONSISTENT 1/5 chance to drop his machete (there MIGHT be a really rare bug that it drops twice, but i'm almost certain it doesn't happen)
- smiler's chase now loses all items in death [VISUAL]
- fixed massive bug which resulted in chasing smiler constantly moving in a straight line towards the nearest player and getting stuck almost every chase
- fixed smiler not slowing down while drowning + hitting players
- MANY minor changes and bug fixes

