promotional bannermobile promotional banner

The-Smiler

The Smiler; Another player-like horror mod.

File Details

thesmiler-1.2.5-1.20.1.jar

  • R
  • Jan 28, 2026
  • 2.24 MB
  • 12.7K
  • 1.20.1
  • Forge

File Name

thesmiler-1.2.5-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:thesmiler-1134532:7542275")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- hooded variants no longer shake [VISUAL]

- all hooded variants use eyeless texture [VISUAL]

- removed smile particle from one variant [VISUAL]

- most cooldowns now are global, hopefully fixing any multiplayer issues

- reworked some of smiler's spawning mechanics, hopefully reducing lag and spam in the logs with "tried to add entity but it was already marked as removed"

- improved smiler's block breaking, preventing getting stuck on blocks it's meant to break

- slightly reworked random events

- added a new sound event

- temporarily removed custom break noise from smiler's breaking due to a bug

- smiler's block placing event can no longer generate torches floating

- smiler's knocking while sleeping now also occurs if you sleep near more variants

- increased distance smiler spawns from players

- decreased smiler's chase speed

- bleed out death message is no longer "death.attack.bled_out" or whatever it was [VISUAL]

- bleed out now properly ignores armour as intended

- bleed out does less damage

- slightly edited machete model to fit in a bit more [VISUAL]

- slightly edited the paranoia effect's overlay

- slightly edited smiler's pillaring (still overpowered and still gets stuck at times)

- mining variant now uses config's spawn cooldowns, halved

- mining variant can now only spawn if the block mined is tagged as ores or stone

- fixed some of smiler's mask textures from having random lighter parts [VISUAL]

- added new structures (ALL structures only spawn in plains or *some* vanilla forests quite rarely)

- made one of the previous structures more common

- certain variants now change multiple cooldowns upon spawning instead of just their own, decreasing the chance of seeing multiple of the smiler in a very short time and making smiler rarer overall

- changed many of the default config numbers

- all smiler variants now spawn in superflat worlds

- smiler now has a CONSISTENT 1/5 chance to drop his machete (there MIGHT be a really rare bug that it drops twice, but i'm almost certain it doesn't happen)

- smiler's chase now loses all items in death [VISUAL]

- fixed massive bug which resulted in chasing smiler constantly moving in a straight line towards the nearest player and getting stuck almost every chase

- fixed smiler not slowing down while drowning + hitting players

- MANY minor changes and bug fixes