Alright, so here's the open Alpha of Thermal Equivalency, my bridge mod of Thermal Expansion and Equivalent Exchange 3. I'm putting this in Alpha because as I know there are a few bugs that I have left to fix, notably the following...
In a Development Enviroment, it works as intended. In a real scenario, only custom items using vanilla materials in its crafting recipe work, other than the ingots/dusts/ores, which are registered manually.
Anything that uses the ore dictionary for hardened glass in its recipe will not have a EMC Value. Hardened Glass and its Lumium equivalent both have EMC, you'll just have to use the Transmutation Tablet to get some and upgrade your item from there.
Enderium Ingots has the EMC Value of its dust equivalent, despite needing Pyrotheum Dust to smelt. I can't seem to figure out a easy way to fix this. Hypothetically, the way I'm using to grab the Induction Smelter recipes should work, but for some reason I had to add this particular recipe in manually. Not sure why... Oh well, if you have Tinker's, you don't even need the pyrotheum to make the alloy itself, and pouring it in the smeltery is free... Although you do need Blazing Pyrotheum to melt the alloy if it's already made into Enderium... Tinker's be weird. Whatever.
Adding Slag, Sawdust, and other Thermal Expansion, not in Thermal Foundation, specific materials.
NOTE: Machines do not have a EMC Value. This is almost intended and I'm glad it doesn't work. Augments are a thing, and the machine holds those!