promotional bannermobile promotional banner

themorevanillaarmor

Adds more armor sets crafted from vanilla materials to Minecraft.
Back to Files

morevanillaarmor-1.0.0.jar

File namemorevanillaarmor-1.0.0.jar
Uploader
AidyecAidyec
Uploaded
Aug 19, 2026
Downloads
24
Size
963.5 KB
Mod Loaders
Forge
File ID
8685822
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:themorevanillaarmor-1551073:8685822")

Learn more about Curse Maven

What's new

Version 1.0 Official Release:

- Fixed a bug where full-set effects stopped working when switching dimensions.
  
- Fixed a bug where the Emerald Shield could not block high damage, allowing the main health pool to be harmed.
  
- Fixed a bug where Stone Armor's smelting caused a NullPointerException/game crash when encountering a non-existent recipe.
  
- Added a new effect to Stickmother Armor: certain hostile mobs will become neutral.
  
- Added a storage pouch to Melon Armor and Heavy Melon Armor. Melon Armor storage cap is 32; Heavy Melon Armor storage cap is 64. Each time health is restored upon taking damage, the corresponding value is deducted from the pouch. When the pouch value is insufficient for the health restoration, the healing effect no longer triggers. The Melon Armor pouch recovers 1 point per second; the Heavy Melon Armor pouch recovers 2 points per second.
  
- Reworked Emerald Shield rendering and added shield generation and shattering sound effects.
  
- Emerald Armor now displays a green armor icon to the right of the hunger bar in first-person view, with three states: shattered, at or below half, and above half.
  
- Skeleton Chestplate now displays a bone icon to the right of the hunger bar in first-person view, with the current remaining Bone Shield count shown below.
  
- Glass Armor now has vulnerability: when the skill is not active, incoming damage is doubled (2x). Durability has also been adjusted.
  
- Feather Armor adjusted: can no longer sprint while flying.
  
- Lava Armor's Ignite effect damage changed from 1 damage per second to 1 damage every 5 ticks.
- Adjusted Lava Armor's toughness and fixed the issue where the chestplate and leggings armor values were swapped.
  
- Snow Armor full-set effect reworked: added a frostbite system. Timing starts when a mob is hit by a snowball thrown by the Snow Armor skill. Being hit 5 times within 30 seconds advances one tier. There are four tiers in total: Mild Frostbite, Moderate Frostbite, Severe Frostbite, and Frozen. Tiers 1–3 last 30 seconds; tier 4 lasts 5 seconds. For tiers 1–3, if the mob is not hit 5 times within 30 seconds, the counter resets and the tier drops by one. If hit 5 times, it advances one tier. Each tier has different colored particle effects.
  - Tier 1: reduces mob movement speed, attack speed, and attack damage by 10%.
  - Tier 2: reduces mob movement speed, attack speed, and attack damage by 20%. Deals 1 damage every second for 3 seconds.
  - Tier 3: reduces mob movement speed, attack speed, and attack damage by 30%. Deals 1 damage every 10 ticks for 4 seconds.
  - Tier 4: the mob is frozen, unable to move or attack. Deals 1 damage every 5 ticks for 5 seconds. When tier 4 ends, ice shards burst out; the mob does not downgrade but directly returns to normal state.
  
- Refactored the entire project structure and optimized overall performance.
  
- This is the final form of the v1 series; no new content will be added, with only bug fixes at most. The v2 series will begin next. In the v2 series, armor stats will be reworked, some armor potion effects will be removed, and the roles/positions of different armors will be made more distinct.

This mod has no related projects