promotional bannermobile promotional banner

Thematic Core (Fabric)

Core mod for Thematic Superheroes
Back to Files

thematic-fabric-1.20.1-1.6.7.jar

File namethematic-fabric-1.20.1-1.6.7.jar
Uploader
funalexfunalex
Uploaded
Aug 27, 2026
Downloads
982
Size
28.0 MB
Mod Loaders
Fabric
File ID
8743953
Type
R
Release
Supported game versions
  • 1.20.1
  • 1.20

Curse Maven Snippet

Fabric

modImplementation "curse.maven:thematic-api-1416960:8743953"

Learn more about Curse Maven

What's new

v1.6.7 Patching Update

Enhanced Reflexes

  • Enhanced reflexes will now slow ALL entities around you to a slow enough speed to freeze projectiles in time.

  • Abilities on user & victim will now be locked during enhanced reflexes EXCEPT for Enhanced Reflexes itself.

X-Ray Vision

  • Now will show the health, speed, and a HUD element of the player you're looking at

Detective Work

  • Characters with detective work and stalk, now have the abilities combined into one

  • Using detective work, you can see targets through buildings and plan out an attack on them, stalking for long enough, will pin them on the side of your screen and give you 20% more melee damage. It will also show you their health and ultimate timer

  • Those same characters get a Double Kick (NEW), using both your legs, kick your target twice for maximum impact.

Construct Changes

Melee and tool construct damage is up across the board, and every value is a whole number again. Power costs and durability are unchanged - a construct is stronger for the same price. Guns are untouched.

Damage

  • Flamethrower Damage 24 » 38 HP.

  • Support Beam Damage 23.4 » 37 HP.

  • Ice Axe Damage 21.06 » 33 HP.

  • Dual Sword Damage 20.28 » 32 HP.

  • Bow Damage 20.4 » 32 HP.

  • Blade Damage 18.72 » 29 HP.

  • Butcher Knife Damage 17.94 » 28 HP.

  • Shield Damage 16.8 » 26 HP.

  • Baton Damage 14.82 » 23 HP.

  • Sledgehammer Damage 14.82 » 23 HP.

  • Katana Damage 14.82 » 23 HP.

  • Battle Axe Damage 14.82 » 23 HP.

  • Scythe Damage 14.43 » 23 HP.

  • Baseball Bat Damage 14.04 » 22 HP.

  • Mace Damage 14.04 » 22 HP.

  • Sword Damage 14.04 » 22 HP.

  • Longsword Damage 14.04 » 22 HP.

  • Trident Damage 14.04 » 22 HP.

  • Spear Damage 13.65 » 21 HP.

  • Golf Club Damage 13.26 » 21 HP.

  • Cricket Bat Damage 12.87 » 20 HP.

  • Crowbar Damage 12.48 » 20 HP.

  • Frying Pan Damage 12.48 » 20 HP.

  • Wrench Damage 11.7 » 18 HP.

  • Fire Axe Damage 11.7 » 18 HP.

  • Boxing Glove Damage 10.92 » 17 HP.

  • Shovel Damage 10.92 » 17 HP.

  • Fly Swatter Damage 9.36 » 15 HP.

  • Extinguisher Damage 8.58 » 13 HP.

  • Scissors Damage 7.02 » 11 HP.

  • Hoe Damage 6.24 » 10 HP.

  • Lighter Damage 3.12 » 5 HP.

  • Taser Damage 1.2 » 2 HP.

  • Chainsaw Damage 0.78 » 1 HP.

  • Jackhammer Damage 0.78 » 1 HP.

  • Fishing Rod Damage 0.78 » 1 HP.

Range

  • Spear Range 5.5 » 6.7 blocks.

  • Support Beam Range 5.5 » 6.7 blocks.

  • Scythe Range 5 » 6.2 blocks.

  • Trident Range 5 » 6.2 blocks.

  • Sledgehammer Range 4.5 » 5.7 blocks.

  • Fire Axe Range 4.5 » 5.7 blocks.

  • Chainsaw Range 4.5 » 5.7 blocks.

  • Jackhammer Range 4.5 » 5.7 blocks.

Cost

  • Flamethrower Cost 373 » 377.

  • Every other construct's cost is unchanged.

Construct Grab

  • You can now break out of a grab construct or a bola while stunned. Left click still has to land the swings - being stunned on top of being bound just no longer swallowed them, which left the bind with no way out until the stun wore off.

Mannequin

  • Added an editor for mannequin posing

This mod has no additional files