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The Dulling - A Final Challenge

Adds an eldritch threat to your world, with Weapons, Enchantments, Bosses, Dimensions, Magic, & more!

File Details

thedulling-0.6.1-forge-1.20.1.jar

  • R
  • May 13, 2026
  • 93.54 MB
  • 119
  • 1.20.1
  • Forge

File Name

thedulling-0.6.1-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:thedulling-1159543:8081170")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Fixed Conforming Ritual having an incorrect description. 

 

Dulling units no longer retaliate if accidentally attacked by one another.

 

Massively revamped Deepwraiths: There is no longer a separate “armored deepwraith” entity, instead there is just the normal deepwraith that can now spawn with a large variety of any equipment instead of just being naked with an iron sword. Additionally, their erratic teleportation behavior has been revamped, with their teleports having clear audiovisual telegraphs, and being nerfed so that they can no longer teleport within melee range and get a cheap hit in. Their attack behavior has also been upgraded with a greater variety of strategies, as they can now spawn with bows, crossbows, or offhand shields. When wielding a ranged weapon, they will keep a distance and use their teleportation to reposition before firing, and when wielding a shield, they will use it to block incoming projectiles and melee attacks. Lastly, their Blindness duration has been reduced from 5s to 3s.

 

Fixed Missionaries spawning either too commonly or too rarely in certain dimensions, by making their spawn hijack chance dynamically raise and lower depending on how frequently they are spawning to find a nice goldilocks zone that ensures they are rare but not impossible to find. 

 

Fully revamped Inquisitors with a new model, animations, and behavior.

 

Fully revamped the Bone Hoarder with new model, animations, and behavior, and now spawning as a rare tier 5 unit. 

 

Added a new tier 2 unit, the Nullifier, with a new utility item, the Nullifier Totem.

 

Added a stationary emplacement, the Healing Pylon, constructed by certain Dulling units.

 

Optimized Stalker performance and made them able to climb walls like a spider. Additionally, added new VFX and SFX for when a Stalker places Dullgel to show where it came from. 

 

Savant has been nerfed for fairness pertaining to other mods: Its mind control now only works on entities with 40 or less max HP, and now does not work on any entity that is immune to being Veiled.

 

Fixed Injectors running away from creative players

 

Added new polished VFX and SFX to various dulling units.

 

Updated the Praetorian and Summoner to use actual beam VFX for their abilities instead of a line of end rod particles. 

 

Praetorian’s Slowness Beam has been reworked, now having a 10 tick aim delay for fairness, but now able to pierce through multiple targets, with a fixed range of 16 blocks. Also has an audiovisual telegraph before being fired.

 

The Summoner’s potion stealing has been reworked. If it steals a positive effect that it already has, then it will transfer the stolen effect to a nearby ally. Additionally, it will now transfer any negative effects that it receives to nearby enemies. However, it has received a nerf, now having a 5 second cooldown between effect steals.

 

The Gaze has been reworked to be much less annoying, its eye contact effect now requires 10 ticks of eye contact to trigger instead of being instantaneous, making brief glances more forgiving. Additionally, the eye contact effect now has a max range of 9 blocks, no longer propagates through entity hitboxes, and the Gaze now emits a burst of particles to signify where the status effects came from visually.