Theatrical: Extra Lights

Extra lights for the mod Theatrical!

File Details

TheatricalExtraLights-forge-1.3.7-release-mc1.20.1.jar

  • R
  • Mar 13, 2026
  • 1.88 MB
  • 1.5K
  • 1.20.1
  • Forge

File Name

TheatricalExtraLights-forge-1.3.7-release-mc1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:theatrical-extra-lights-1234900:7751674")
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Theatrical version: Theatrical-1.0.0-alpha.28.120+mc1.20.1

A configuration file was added to disable lens or glow effects. In the config folder and the JSON file "theatricalextralights", the line "renderLens" is set to False or True.
A configuration file was also added to increase the beam distance for all RGB bars (rgbBarBeamLength).
The texture of the water jets was modified.

Several water fixtures were added.

A light fixture (a Mini RGB Bar with 1 block > 4 channels) was added.

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A new 2D beam (currently not optional) was added for various fixtures.
A channel mode switching system was also added for some fixtures (7 or 10 channels; the new channels will be specified below).
A "prism" system was added, with 3 channels dedicated to it. (8=Beams Count, 9=Prism Zoom, 10=Prism Rotation
Note: (Beams are with the 2D system and the maximum number of beams is 16)

Note: The 7 or 10 channel system has not been implemented on all moving heads, only on some. However, you will recognize fixtures with both types of channels by (7ch/10ch) next to the fixture name.