

With this mod, various mobs with specific purposes will appear in your world!
GeckoLib is required
Total mobs at the moment: 10
Now, as you wander the world, you can encounter various mobs - ranging from peaceful to neutral and hostile! The mod includes achievements for progression and features a dedicated Creative mode tab.
The mod also features the Branching effect, which slows players down and displays roots on the screen, when the Corpsetree attacks, this effect can sometimes be applied to the target.
The mod fully supports Russian and English.
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Below, the mobs currently in the mod-as well as the items associated with them-will be described.
Mobs list:
Caretaker
Neutral.
A mob resembling an Enderman, featuring a red glow and a bulb on its head; it can be found in the Overworld at night-in meadows, forests, and caves. If you look into its eyes or get too close, it locks your gaze onto its eyes, preventing you from looking away; however, it remains non-aggressive unless you strike it. You can break the gaze by killing the mob or moving too far away. Upon death, it drops: 0-2 Red Eyes, 0-1 Caretaker Bulb, and 1-4 Redstone.
Red Eye - Edible item that grants night vision for a couple of seconds.
Caretaker Bulb - Lantern block that can be rotated depending on how it is placed, it emits 15 units of light.
For its design, I drew inspiration from the Lureling from the Enderling Invaders mod.

Corpsetree
Hostile.
A tree-like mob with a skull for a head; it slowly stalks and attacks players, capable of piercing and stunning shields. Upon striking, it has a small chance to inflict the Branching effect on the target, slowing the creature and displaying roots on the screen. Sometimes it may appear as a mimic disguised as a tree; if you attack it, right-click it, or approach it, it will come to life. Upon death, it drops: 0–1 Dried Out Root, 1–5 Sticks, 0–3 Oak Logs, and 0–2 Bones.
Dried Out Root - Brewing it in a brewing stand with a water bottle, you will obtain the Branching potion.

Lithic
Peaceful.
A small stone mob that wanders through caves. From time to time, it may give nearby players a random gift, ranging from simple stone and cobblestone to the rare Pebble. A Lithic can give up to 20 gifts. Upon death, it drops: 1 cobblestone.
Pebble - Can be crafted into a Pebble Spear, a simple weapon with increased knockback that is useful for pushing enemies away.
Goer
Peaceful.
A rufous, four-legged mob with a large drooping nose and a single white eye. Its body contains four openings where Lumin slowly accumulates. Lumin can be collected from a Goer using a Glass Bottle or a Bucket. The creature can also be stood on like a solid block. Upon death, it drops: 0-1 Goer Nose, 1-3 Brown Mushroom.
Lumin Bottle - Drinking it removes all active effects and prevents new effects from affecting you for 10 seconds.
Lumin Bucket - Works like the Lumin Bottle, but the effect lasts for 15 seconds.
Goer Nose - Emits light around nearby mobs and items.

Stilter
Hostile.
A large wooden golem that walks on tall wooden stilts and inhabits forests. It attacks from a distance by rapidly firing arrows, shooting faster than a Skeleton. When defeated on stilts, it falls from its stilts and enters its second phase. In this form, it becomes smaller and faster, gains short legs, has less health, and switches to melee attacks. Upon death in 1 phase, it drops: 2-2 Sticks, 1-2 Oak wood. Upon death in 2 phase, it drops: 1-2 Oak planks, 1-1 Blowpipe.
Blowpipe - A ranged weapon similar to a Bow that fires arrows instantly without requiring a charge.

Marsher
Peaceful.
A small, four-legged mob resembling a turtle, with a Swamp Flower growing from its back. The flower can be harvested using Shears and will eventually grow back. If the Marsher has its flower, it can be fed a Slimeball. After a few seconds, it will spit out a random swamp-related item. A sheared Marsher cannot be fed until its flower has regrown. Upon death, it drops: 0-3 Marsher Scales, 1-1 Swamp Flower.
Swamp Flower - Can be placed in the world, used in a Composter, or combined with other ingredients to create Suspicious Stew.
Marsher Scales - Can be crafted into a Swampy Shovel, which is not very durable but is effective at digging.

Observator
Hostile.
A large stone mob with a single blue eye. It can be found in caves, windswept forest at night and becomes extremely dangerous when a player is nearby. If the player is walking, the Observator will chase them and become faster as it gets closer. However, if the player starts sneaking, the Observator will stop completely, as if rooted to the ground. Its attacks can disable shields, and it is capable of breaking wooden doors, making ordinary wooden shelters ineffective against it. Upon death, it drops: 1-1 Observator Lens Shard.
Observator Lens Shard - Two shards can be crafted into a complete Observator Lens.
Observator Lens - A wearable head item that covers the player's screen with a subtle blue tint. While equipped, it grants the player increasing Speed as they get closer to any living mob within 8 blocks. However, the lens loses durability while this effect is active, making its power come at a cost.

Statue
Neutral.
A mysterious black-and-gray statue that remains completely motionless after being summoned. It is solid enough for players to stand on. The Statue is summoned by using the special The Statue item on a block. Feeding it any type of meat will awaken it, causing it to become hostile and chase the player. Once awakened, it can also destroy crops around itself. Upon death, it drops 1-3 Coal, 0-3 Cobblestone, 1-2 Blackstone and 1 Statue Head.
The Statue - A special item used to summon the Statue by right-clicking a block.
Statue Head - Wearing it on head grants the player constant Strength I.

Triops
Peaceful.
A small aquatic mob that inhabits swamps and rivers. Triops can crawl along the bottom of the water or simply swim around. They are attracted to items floating in water and can pick them up and carry them to the nearest Triops Nest. Items stored inside a nest can later be retrieved, and breaking the nest will release all of its stored items. Upon death, it drops 0-2 Triops Tendril, 1-3 Kelp.
Triops Nest - A nest can occasionally use one stored item. Player can craft it themselves.
Triops Tendril - Eating it grants the Filtration effect for 11 seconds, allowing the player to eat certain normally inedible materials such as Dirt, Clay, Mud e.t.c. Eating these materials while under the effect produces Bone Meal.
At the moment, this mob may not function correctly, so its mechanics will be reworked in the future!

Fertilizer
Peaceful.
A small creature made of hay and wheat. It naturally accelerates the growth of nearby crops and has a small chance to fertilize something around itself by applying Bone Meal. Feeding it Bone Meal temporarily increases its chance of fertilizing for 20 seconds, after which the chance returns to normal. Upon death, it drops 1-4 Wheat.
Hay carpet - A new decorative block-carpet crafted from hay and wheat.

Avoider
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