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The Walking Dead: On a Duty | Rick Grimes

Adds Rick Grimes's famous police duty belt. And other stuff.
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rick-grimes-belt-1.21.1-neoforge-1.20.8.jar

File namerick-grimes-belt-1.21.1-neoforge-1.20.8.jar
Uploaded
Oct 28, 2026
Downloads
17
Size
82.1 MB
Mod Loaders
NeoForge
File ID
9356811
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:the-walking-dead-1758191:9356811"

Learn more about Curse Maven

What's new

# 1.20.8 — Georgia Woodlands

Minecraft 1.21.1 / NeoForge 21.1.264

## Added

- A naturally generated southern woodland region with five habitats: Overgrown Meadows, Woodland Edge, Georgia Woodlands, Deep Woodlands and Cypress Wetlands.
- Broad climate-driven habitat areas, rolling terrain, grassy openings, dense forest interiors and warm, mossy wetlands. Small internal glades change vegetation density without replacing the larger biome regions.
- Three original wood palettes: gray-brown Georgia oak, pale silver sweetgum and warm brown cypress. Each has custom 32-pixel bark, end grain and plank textures.
- Connected branching wood with three thicknesses: 4, 8 and 12 pixels. Young trees and slender trunks use narrow models and matching collisions; mature trees retain wider bases and taper near their crowns.
- Spreading mature oaks, tall slender trees, young saplings, buttressed cypress, dead trees, stumps, fallen timber, twigs and leaf-covered forest floors.
- Craftable planks, stairs, slabs, fences and fence gates for all three wood families; collectible leaves, saplings and branching wood. All are available in the Blocks creative tab.
- English and Slovak names, recipes, block tags and survival drops for the new content.

## Changed

- Prison and CRM now share mutually exclusive site reservations on a 24-chunk grid, with equal selection weights. Each type averages one candidate per 1152 chunk cells, close to villages at 1156. A 16-chunk separation prevents neighboring plots and their terrain blends from overlapping. Actual successful placement still depends on terrain, water and existing structures.
- Removed the old CRM exclusion zone that would otherwise discard almost all prison candidates at the increased frequency.
- Only prison and CRM structure starts are allowed inside the five new biomes. Other Overworld areas retain their existing structure rules.
- Updated the in-game English changelog.

## Fixed

- Removed detached diagonal log segments from generated branches; wood now connects across block faces and rotates correctly.
- Allowed cypress trunks to root in shallow water.
- Kept oceans, cold climates and cave biome entries outside the woodland replacement rules.
- Guarded climate registration until custom biome holders are available.

## Validation

- 10 woodland server tests passed, including real climate sampling, structure restrictions, habitat decoration, wet roots, connected branches, narrow collisions and rotation.
- 34 existing location and search regression tests passed, including 20,000 neighboring site pairs across 100 seeds.
- Natural NORMAL-world client generation and native screenshots cover all five habitats; the test does not manually place vegetation.
- Existing authored prison map and detail files are preserved byte for byte.

New world generation appears in newly generated chunks. This update provides narrow tree geometry; it does not add a progressive chopping or falling-tree simulation.

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