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The Void Walker (Update)

A horror mod made for 1.20.1 forge. Still undergoing testing so don't expect much yet.

 


Voidwalker Horror

Don’t look back. Don’t stay in the dark.

Voidwalker Horror turns darkness from an inconvenience into a threat. Your mind becomes a resource you have to manage, and something out in the dark is watching you.

What this mod changes

In vanilla Minecraft, darkness only means more mobs, and mobs are easy to see coming. This mod adds a second danger that works on you rather than on your health bar: sanity. Mining at night, exploring caves without torches, and staying close to danger all take a toll. The lower your sanity, the more your own game starts to lie to you.

Features:

Sanity System

  • A sanity meter from 100 (sane) down to 0 (insane), shown as a small bar in the top-left once you start losing it.
  • It drains in darkness (light level below 4 ingame), near corruption, and near the Voidwalker.
  • It recovers when you sleep, stay near firelight or torches, or drink Herbal Tea. A full night’s sleep gives a bonus.
  • Dying puts you back at 60 sanity.

What low sanity does to you

A creeping red vignette and a slow breathing pulse in your field of view.

A slight tilt to the camera.

Hallucinations that only you can hear: creeper hisses behind you, footsteps that walk closer, doors creaking, whispers.

A heartbeat that speeds up as your mind slips.

Camera twitching at very low sanity.

At zero sanity, your hands stop obeying you and you drop the item you’re holding.

The Voidwalker
A tall, silent stalker that adapts to how you play. It has three phases:

  1. Stalking: It appears out of sight, behind you or around corners, and keeps to the shadows. Turn and stare at it and it freezes, then dissolves into smoke.
  2. Haunting: It circles you and plays breathing and scratching sounds close to you that nobody else can hear. It drains your sanity quickly but doesn’t attack.
  3. Hunting: If your sanity falls below 20, or you attack it, it becomes physical, fast and screeching. It chases you and hits hard.

It prefers victims who are in the dark or low on sanity. A well-lit, healthy player may not be targeted at all.

Corrupted Soil

Spreads slowly onto dirt and grass in dark areas, but only while a Voidwalker is around.

Walking on it drains sanity and paralyses you (Slowness V and Blindness for 2 seconds). Sneaking across avoids the paralysis.

Can be broken with a shovel.

Items

Herbal Tea: restores sanity. Crafted from a glass bottle, a fern, a dandelion and sugar.

Corrupted Soil and a Voidwalker spawn egg in the creative tab.

How it feels to play

Light matters. Torches stop being decoration and become your protection.

  • Sleep and rest become useful. You’ll want to return to a base and recover instead of grinding through the night.
  • You can’t always trust your ears. Some of the sounds you hear are false, and some are real.
  • Tension replaces routine. A cave run now carries a risk that has nothing to do with the mobs you can see.

Configuration and commands

A config file lets you change the spawn rate, spawn cooldown, sanity drain strength, and turn hallucinations on or off.

For testing (operators only): /voidwalker sanity set <player> <0-100>, /voidwalker sanity get <player> and /voidwalker summon <player>.

Requirements

  • Minecraft 1.20.1
  • Forge 47.2.0 or newer
  • No other mods required
  • Install on both server and clients for multiplayer.
  • The Voidwalker doesn’t spawn on Peaceful, in the End, or in Creative and Spectator mode.

The Void Walker (Update) Team

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Just a guy who likes experimenting