The Unfinished

pen-and-ink dimension where reality is still a rough draft. Paper plateaus over open void, living doodles, and a pen to finish it with.
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theunfinished-5.0.0

File nametheunfinished-5.0.0.jar
Uploader
BrineheroBrinehero
Uploaded
Jul 28, 2026
Downloads
22
Size
2.3 MB
Mod Loaders
NeoForge
File ID
8529550
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:the-unfinished-1605295:8529550"

Learn more about Curse Maven

What's new

# The Unfinished 5.0.0 — "The Redraw"

A near-total rebuild. Every texture redrawn, the dimension regenerated from the
density functions up, the portal system rewritten, and about forty verified bugs
fixed. Safe to add to an existing world.

## Added

**Drafting**
- **Architect's Blueprint** — capture a region up to 12×12×12 and draw it back
  anywhere. Outside creative it spends the real blocks from your inventory,
  refuses to overwrite anything solid, and reports exactly what you're short of.

**Creatures**
- **The Redactor** — blacks out bars of terrain as it walks
- **Papercut** — razor paper shards that spawn in flocks of 3–5
- **Inkling** — tameable with an Ink Glob; follows, sits, and lights your way
- **The Critic** — hovering monocled miniboss; ranged ink attacks and *Faded*

**Enchantments** (all new)
- Indelible I–III, Crosshatch I–III, Draftsman's Eye, Blotproof I–IV,
  Rough Draft I–II, Second Pass (treasure)

**Blocks and items**
- 24 decorative blocks: walls/stairs/slabs for the stone families, pressed page
  panelling, four glyph blocks, margin lantern, manuscript stand, sketch
  scaffold, ink vat, blotted glass and panes
- 7 items: graphite dust, bookbinder's thread, blank and inked pages, ink flask,
  paper wad, draftsman's compass
- 68 new recipes including 26 stonecutter recipes; every block and item in the
  mod is now obtainable in survival
- 18 new advancements (42 total), including challenge tier

**Worldgen**
- Caves and canyons, floored with ink
- Gilded colonnades, framed masterpiece geodes, margin rule lines, erasure pits
  and craters, manuscript drifts, denser loose-leaf sky islands

## Changed

**Art — all 135 textures redrawn** as pen-and-ink line work: hard broken
contours, crosshatched shadow, a strict hue-shifted paper/ink/graphite palette.
Entity sheets are painted per-face against each model's real UV layout.

**Terrain** — replaced the old single smooth gradient with four discrete plateau
decks separated by sheer 20–30 block cliffs over genuine bottomless void
(~10–20% of the world). Ruled-paper contour bands are drawn at every 8 blocks of
elevation and continue as strata down cliff faces and through cave walls. Biome
noise slowed 8× so biomes are large coherent regions meeting at sharp lines.

**Lighting** — `ambient_light` 0.5 → 0.1 and `forceBrightLightmap` disabled;
biome fog colours are now actually used instead of being overwritten with a
constant. Pen-and-ink depends on contrast.

**Dimension** — respawn anchors now work and beds no longer pretend to;
`monster_spawn_block_light_limit` 15 → 0 so torches suppress spawns.

**Structures** — all eight now sample their whole footprint, abort on steep
ground, and pillar foundations down. The Pencil Monolith is now 44–49 blocks
tall with a sharpened graphite point, hexagonal shaft and eraser cap. Ink pools
are excavated bowls with feathered splatter instead of flat decals. Loose-leaf
islands are tethered.

**Author's Pen** — dropped the contradictory `durability(0)` + unbreakable
config; actions now cost a cooldown instead of nothing at all.

**Ink Golem model** — lengthened from 1.37 to ~1.9 blocks to match its hitbox.

## Fixed

**Portal / travel**
- Return trips could place you at y=−64 inside bedrock
- A 25×25×25 synchronous block scan force-generated chunks on the server thread
  every time you used a portal
- A doorway block counted as a valid landing spot, causing endless dimension
  ping-pong; the cooldown also never re-armed while you stood in the portal
- Unvalidated fallback landing could suffocate you or drop you into open air
- Return trips always dumped you at world spawn with no way back — portals are
  now persistently linked in both directions
- Arrival chambers could flood

**Combat and mobs**
- Nothing in the mod could be enchanted: no tool or armour was in any vanilla
  item tag, so enchanting tables, anvils, Mending and armour trims all silently
  refused
- Hostile spawns skipped every vanilla gate — no darkness check, no Peaceful
  check, no valid-block check
- Terrain-converting mobs ignored the `mobGriefing` gamerule
- Boss phase, cooldown and frenzy state were never saved; relogging reset the
  fight and re-fired phase transitions
- Muse and Marginalia cooldowns were never saved — the Muse could be farmed by
  reloading chunks, and paying a Marginalia then reloading ate your payment
- Charcoal Brute and Ink Golem knockback was discarded client-side, so their
  signature slam did nothing to players
- Boss bars kept the default name after renaming with a name tag
- Boss minions spawned at the boss's altitude and despawned mid-fight
- Smudges and The Illustrator could freeze in place when unable to path
- Ink Bomb hit a 7-block cube with no falloff and affected spectators
- Doodle and Smudge ambient sounds were registered with assets but never played
- Bosses could be summoned repeatedly, stacking boss bars

**World and items**
- Graphite ore had no Silk Touch drop and its tool-tier gate did nothing
- Stone blocks could all be hand-mined for full drops
- Structures floated, half-buried themselves, and left orphan blocks on failure
- Archive Vault stairs all faced the wrong way
- Graphite Spires generated as diagonally disconnected floating blocks
- Ink splat and scribble patches carved holes in terrain instead of decorating it
- Doodle blossoms could never generate in The Gallery, and several mobs could
  never spawn in their own biomes, because the valid-ground list was incomplete
- Remnant Ruin scribbles popped off on the first block update
- The Unfinished Masterpiece destroyed itself with no boss and no drop if entity
  creation failed
- The Masterstroke's hit sound was audible to everyone except the wielder
- Failed summons still consumed the interaction and reported success
- The music disc was stereo, so it played at constant volume across the world
- No recipes had unlock advancements, so nothing appeared in the recipe book

## Verification

Loads on a dedicated server with zero errors (1412 recipes, 1563 advancements).
729 chunks of the new dimension generated with zero failures at ~59 ms/chunk.
Every registry entry, model, blockstate, texture, loot table, recipe, tag,
enchantment, advancement and worldgen reference is cross-checked by an automated
audit against real 1.21.1 vanilla data.

## Fixed in the final pass (post-playtest)

- **The constant ambient noise is gone.** Every biome looped a 46-second broadband
  noise bed — measured spectral flatness 0.61 with a slow swell, which is exactly why
  it read as static plus ocean surf. Removed the loop, replaced the three random
  one-shots with synthesised paper sounds (page turn, distant pen stroke, sheet
  settling) and halved how often they fire.
- **Ink splats no longer let you see through the floor.** The carpet's texture is
  deliberately transparent around the splat but the block never declared
  `noOcclusion`, so it culled the top face of whatever it sat on. Same latent flaw
  fixed on scribbles and doodle blossoms.
- **Trees no longer generate floating.** Placement used a heightmap that counts any
  non-air block, so trees stacked on other trees' leaves and on ground cover. Now uses
  the vanilla tree heightmap plus a ground check — verified over 529 chunks: 85 trees,
  zero floating. Separately, The Gallery's surface block was missing from
  `#minecraft:dirt`, so that biome could never grow trees at all.
- **Seams between sketch blocks and portal blocks.** Both are semi-transparent and
  placed in clusters, and neither hid its shared faces, so every seam drew two
  coplanar layers. Fixed the way vanilla glass does it.
- **The margin lantern rendered as an opaque blob** — its model declared no render
  type, so every transparent pixel drew solid.
- **Five mobs were completely static** (Charcoal Brute, Ink Golem, Eraser Wisp,
  Bookwyrm, Muse) and three attacked with no animation. All now have idle, walk and
  attack animations, synced to clients. The Marginalia's page-flip was permanently
  deforming the mob — the animation was authored as absolute poses when the channels
  are additive.
- **A single water block inside a Blueprint capture bricked it permanently** — the
  cost check demanded the player hand over air, which is impossible.
- Sketch scaffolds deleted water instead of waterlogging; the Ink Golem dropped
  nothing at all; the manuscript stand's desk was not in its collision box; the
  Blueprint stamped inside walls when used on a vertical face; boss-presence checks
  scanned a 257-block cube on every right-click; the eraser ignored doodle blossoms;
  the ink vat's outline was a full cube over a hollow model.
- Added tooltips to ten items with non-obvious mechanics.
- The art pipeline is now reproducible — it was using Python's per-process randomised
  string hashing, so every rebuild produced subtly different textures.

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