The Twelve Talismans

This mod inspired by *Jackie Chan Adventures* adds twelve zodiac talismans with distinct magical abilities to Minecraft.

File Details

the_twelve_talismans-1.0.0.jar

  • R
  • Jul 14, 2026
  • 113.89 MB
  • 12
  • 26.2
  • NeoForge

File Name

the_twelve_talismans-1.0.0.jar

Supported Versions

  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:the-twelve-talismans-1609870:8429911"

Learn more about Curse Maven

Patch Notes (English)

Rendering Fixes

  1. Fixed rendering glitch of Tiger Talisman doppelgänger: doppelgänger was invisible and rendering stuck to player body
  2. Fixed rotation bug of the physical body during Sheep Talisman astral projection: body tilted 45 degrees and face pointed upward abnormally
  3. Fixed incorrect lighting values causing darkened or fully invisible entity models
  4. Updated doppelgänger renderer to fully render player’s original model and skin
  5. Replaced zombie ambient sounds with player vocal sounds for the doppelgänger

Functional Logic Fixes

  1. Fixed Monkey Talisman shapeshift bug: stats and abilities did not apply after transforming into creatures

  2. Fixed Rooster Talisman levitation slow-fall effect mismatching vanilla Minecraft gravity behaviour

  3. Fixed leftover flight speed/levitation buff persisting after exiting survival flight state

  4. Fixed selectable form desync on dedicated servers: added server-side mob ID validation for Monkey Talisman transformation list

  5. Fixed infinite-duration MobEffect failing to trigger applyEffectTick tick logic

  6. Corrected damage event binding: replaced misused LivingHurtEvent with proper LivingDamageEvent.Post

    配套中文修复日志(备用) 渲染修复

  7. 修复虎符咒分身渲染异常:分身跟随本体渲染、实体完全不可见

  8. 修复羊符咒离体躯体朝向错误:躯体倾斜45°、面部朝上翻转

  9. 修正光照参数异常,解决模型发黑/透明消失问题

  10. 分身渲染逻辑重写,完整复用玩家原版模型与皮肤

  11. 将分身僵尸音效替换为玩家原生音效

    功能逻辑修复

  12. 修复猴符咒变形后属性、特殊能力不生效的BUG

  13. 修正鸡符咒浮空缓降效果,对齐原版重力下落机制

  14. 修复生存模式飞行关闭后飞行效果残留问题

  15. 增加服务器端生物ID校验,修复部分动物形态无法选中变形的联机BUG

  16. 修复无限时长MobEffect不会执行applyEffectTick持续效果逻辑

  17. 修正受伤事件监听类:将错误的LivingHurtEvent替换为标准LivingDamageEvent.Post后置事件