TSE-v1.3.0.12-1.12.2
What's new
+Added a new rare ore, Everbright
++In the idea behind Netherite there is a very rare ore that requires more than one ore to get a single ingot
++Everbright Ore spawns at level 5 and below.
++One Everbright Ore gives 1-3 Everbright Shards, 4 everbright shards are required for 1 Everbright Nugget, 9 Nuggets per Ingot.
+++Everbright Ingots, therefore, require, on average, 18 Everbright Ore
+++Everbright will be used for a new series of Alloys which will have interesting characteristics
+++Everbright itself will have typical armor and tools, but tools made with its alloys will be much more valuable.
+++Everbright will eventually be required for several absolute endgame items (this includes its alloys) including flying, a new dimension, and a hyper efficient furnace and alloy furnce
+++Pure everbright will be very bright, as such the Everbright block will have the same light level emitted as glowstone, and the ore emits light as well
+++Everbright nuggets will be used to create very durable lights (explosion resistant)
+Added several other materials, Arcaeum, Necromium, Nightmare, Brightheart, Coldflame, Coldsteel, and Coldheart
++These materials are currentally unobtainable, the method to obtain all of them has not yet been decided
+Added Ice Diamond
++This diamond will function similarly to the current diamonds and allow the crafting of the Cold-X materials
++This diamond will spawn in a different way than the current diamonds (the current plan is that it will spawn within White Stone)
+Added white stone bricks (stone bricks with white stone)
+Diamond Ingots can now be used to craft Diamond Blocks (allowing a conversion back to Diamond Gems)
+Underlying code for a new dimension added (nowhere near complete, expect and update to 1.16.2 before this comes)
-Nerfed Brightflame and Brightsteel
--Now mining level 5 instead of 6
-Terra, Blood, and Exalted diamonds now spawn much less frequently
-All ores had initial spawning values reduced, ore veins will typically be smaller and appear less often
Bug Fixes:
Meteors drop meteoric iron shards once again in random amounts
Sphalerite Ore drops Spahalerite Gems instead of itself
All Tinkers' Materials and fluids now have proper names
Removed a redudant diamond ingot recipe
Cleaned up a bunch of code to reduce file size (will do more before the next major update)
Enjoy :)
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