TSE-v1.3.0.5-1.12.2
What's new
Beginning of TInkers' Construct Integration:
+ 2 missing armor sets: Terrium and Scornium (textures and recipes not yet added)
+ Lots of code cleanup (EXPECT BUGS)
+ Added Titanium, Tyionetium, Brightsteel, and Brightflame to be compatable with Tinkers' Construct
+ + Each material has stats comparable to the stats of the normal materials (see note later down)
+ + Each material (so far, will not be true for all) uses traits from Tinkers' Construct (potentially will add some new traits later on, as well as integrate with traits from other mods TBD)
+ + Alloys NOT yet added (as in functionality for the Smeltery)
- Began to balance materials (some of the materials had ABSURD durability and such, as they get added to be compatable this will be modified, some materials will also have changed recipes soon largely to improve their accessability)
- Removed moon stuff from game (still exists in code, this is a long-off future project after I finish some more integration)
Known Bugs:
- When placed, the new fluids have missing textures and models (this will be fixed eventually, but likely not soon)
- Machines are missing from the Creative Tab, this will be fixed by the next update (its only in this build because I did not notice it until I compiled it, the other features outweight me going back and fixing it today, it will be fixed ASAP tomorrow, and will likely be released in the coming days)
Note:
- The nerfing of materials (and buffing of some) is occuring due to more diligent playtesting revealing that some materials do not need to be so excessive in stats.
- This update is potentially GAME BREAKING, please use WITH CAUTION. Backup any worlds before installing. Don't install if you have tools of the aforementioned materials (they will be changed, and I do not know if it will change them porportionally or overall [overall meaning its gone instantly])
Enjoy :)
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