Description
The Skitter adds a massive procedural spider that grows, adapts, and relentlessly hunts players across your world. It isn't just another boss—it behaves like a persistent predator with advanced movement, hunting, and survival mechanics.
---
Features
Procedural Creature
The Creature is built entirely from procedural Block Displays instead of a traditional entity model.
Features include:
- Fully procedural FABRIK IK legs
- Speed-matched walking and galloping animations
- Spring-based body movement
- Dynamic terrain tilt
---
Growth System
The Creature evolves through 5 growth phases.
- Starts at roughly 3 blocks tall
- Reaches over 11 blocks in the final phase
- Grows by hunting mobs
Each phase increases:
- Health
- Damage
- Detection range
- Attack reach
- Movement speed
Health scales from 60 HP to 230 HP.
Detection radius increases from 30 to 115 blocks.
---
Hunting AI
Players are always the highest priority target.
Behavior includes:
- Remembers players that attacked it
- Hunts nearby hostile and passive mobs
- Requires line of sight before attacking
Mob attacks:
- Captures prey with web
- Pulls victims toward itself
- Eats them to continue growing
Player attacks:
- Heavy melee attacks with knockback
- 30% chance to grab players in its jaws
- Escape by landing 3 successful hits
- 45% chance to inflict Poison for 3–5 seconds
Shields block all attacks until Phase 5, where powerful strikes can break through defensive positioning.
---
Siege Abilities
Unlocked from Phase 3 onward.
Abilities include:
- Mines through walls, floors, and ceilings
- Player-like mining animations
- Cannot mine obsidian
Power Jump:
- Crouch wind-up
- Camera shake
- Ground impact
- Optional block destruction during flight
Anti-tower behavior:
- Jumps at nearby players
- Pulls distant players down using webs
- Sneaking does not prevent web pulls
---
Adaptive Behavior
The Creature is designed to feel unpredictable.
Examples include:
- Freezes when first spotted
- Slowly stalks its target
- Performs false charges
- Searches the player's last known position
- Uses sound cues while tracking
- Occasionally retreats before attacking again
- Stores grudges against players
- Ambient sculk-like clicking sounds
- Feeding roars
---
Escape Mechanic
At 10% health, the Creature attempts to survive.
It will:
- Sprint away
- Burrow underground
- Disappear temporarily
- Return roughly 30 seconds later at full health
Final Phase death causes:
- Cobweb explosion
- 3–5 venomous spiderlings
- Spiderlings can climb walls
---
Commands
Available commands:
- `/spider summon <1-5>`
- `/spider remove`
- `/spider hunt`
- `/spider phase`
- `/spider status`
- `/spider scale`
- `/spider reload`
---
Multiplayer
Spider Hunt supports multiplayer worlds.
The Creature behaves consistently across players while remembering targets and continuing its hunt.
---
Good luck.
You'll know it's nearby before you ever see it.




