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The Skitter

Survive a giant procedural spider with advanced AI.
TheSkitter2.png

TheSkitter2.png

TheSkitter.png

TheSkitter.png

Alternate Cosmetic for Skitter

Alternate Cosmetic for Skitter

Description

The Skitter adds a massive procedural spider that grows, adapts, and relentlessly hunts players across your world. It isn't just another boss—it behaves like a persistent predator with advanced movement, hunting, and survival mechanics.

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Features

Procedural Creature

The Creature is built entirely from procedural Block Displays instead of a traditional entity model.

Features include:

- Fully procedural FABRIK IK legs
- Speed-matched walking and galloping animations
- Spring-based body movement
- Dynamic terrain tilt

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Growth System

The Creature evolves through 5 growth phases.

- Starts at roughly 3 blocks tall
- Reaches over 11 blocks in the final phase
- Grows by hunting mobs

Each phase increases:

- Health
- Damage
- Detection range
- Attack reach
- Movement speed

Health scales from 60 HP to 230 HP.

Detection radius increases from 30 to 115 blocks.

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Hunting AI

Players are always the highest priority target.

Behavior includes:

- Remembers players that attacked it
- Hunts nearby hostile and passive mobs
- Requires line of sight before attacking

Mob attacks:

- Captures prey with web
- Pulls victims toward itself
- Eats them to continue growing

Player attacks:

- Heavy melee attacks with knockback
- 30% chance to grab players in its jaws
- Escape by landing 3 successful hits
- 45% chance to inflict Poison for 3–5 seconds

Shields block all attacks until Phase 5, where powerful strikes can break through defensive positioning.

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Siege Abilities

Unlocked from Phase 3 onward.

Abilities include:

- Mines through walls, floors, and ceilings
- Player-like mining animations
- Cannot mine obsidian

Power Jump:

- Crouch wind-up
- Camera shake
- Ground impact
- Optional block destruction during flight

Anti-tower behavior:

- Jumps at nearby players
- Pulls distant players down using webs
- Sneaking does not prevent web pulls

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Adaptive Behavior

The Creature is designed to feel unpredictable.

Examples include:

- Freezes when first spotted
- Slowly stalks its target
- Performs false charges
- Searches the player's last known position
- Uses sound cues while tracking
- Occasionally retreats before attacking again
- Stores grudges against players
- Ambient sculk-like clicking sounds
- Feeding roars

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Escape Mechanic

At 10% health, the Creature attempts to survive.

It will:

- Sprint away
- Burrow underground
- Disappear temporarily
- Return roughly 30 seconds later at full health

Final Phase death causes:

- Cobweb explosion
- 3–5 venomous spiderlings
- Spiderlings can climb walls

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Commands

Available commands:

- `/spider summon <1-5>`
- `/spider remove`
- `/spider hunt`
- `/spider phase`
- `/spider status`
- `/spider scale`
- `/spider reload`

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Multiplayer

Spider Hunt supports multiplayer worlds.

The Creature behaves consistently across players while remembering targets and continuing its hunt.

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Good luck.

You'll know it's nearby before you ever see it.

The The Skitter Team

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