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The Mighty Architectury

Design elaborate buildings within a minute. A maintained port of simibubi's The Mighty Architect for Fabric, NeoForge and Forge — Minecraft 1.19.4 to 26.3.
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The Mighty Architectury 3.1.0 for neoforge 1.21.1

File namemightyarchitect-3.1.0+mc1.21.1-neoforge.jar
Uploader
timmieOCtimmieOC
Uploaded
Oct 26, 2026
Downloads
7
Size
963.7 KB
Mod Loaders
NeoForge
File ID
9330371
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:the-mighty-architectury-787699:9330371"

Learn more about Curse Maven

What's new

Added

  • The blueprint view can be turned off. While you compose, the world is tinted blue and you get night vision. Press B in the architect menu (G) to switch both off or back on. The choice is remembered in mightyarchitect/settings.json. Controls also has a Toggle Blueprint View key, unbound by default.
  • Draft from a detached camera. The composer tools now aim from wherever the camera is, not from your character. Spectating a mob or using a free-camera mod (Freecam, Tweakeroo) lets you draw rooms and towers from above or far away, in survival too. Placing blocks is unchanged: printing is still checked against your character's position and permissions.
  • Printing tells you when a build is out of range. A server running the mod only places printed blocks within 256 blocks of you. Printing a build that reaches farther now refuses and says how far it reaches, instead of leaving part of it unbuilt. The build stays loaded, so you can move closer and print again. The preview warns as soon as the build goes out of range.
  • Freecam compatibility. In Freecam's player-control and "interact from player" modes, the tools aim from your character, like Freecam's own crosshair. Freecam is optional.
  • Aim sources for other camera mods. A camera mod can tell the tools where to aim by registering an AimSource with ArchitectAim.register. A source that throws an error is switched off and logged, and the tools keep working.

Fixed

  • The second corner of a room or tower lands under your crosshair. The outline is drawn at the first corner's height, but the second corner used to follow the terrain under the crosshair. On hills, or from a camera high above, the corner looked shifted, and the terrain's height changed the shape: a lower second click moved the whole room down, and towers came out wider. The second corner is now aimed on the first corner's level.
  • You can see how high a room's outline sits. While you draw a room or tower, lines run from its corners down to the ground (dark grey), or up out of it where the ground rises through the floor (red). Looking above the horizon no longer makes the second corner disappear; it stays where it was.
  • Minecraft 1.19.4 to 1.21.1: the blueprint view comes back after the camera changes. These versions drop the screen effect whenever the camera entity changes, for example when a free-camera mod is toggled while composing. The mod now puts it back on the next tick.

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