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The Midnight

A dark and dreary place of eternal night.
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0.5.5

File namethemidnight-0.5.5.jar
Uploader
JonathingJonathing
Uploaded
Apr 11, 2020
Downloads
14.4K
Size
15.8 MB
Mod Loaders
Forge
File ID
2927224
Type
B
Beta
Supported game versions
  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-midnight-304881:2927224")

Learn more about Curse Maven

What's new

Additions
- Added shield recipe.
- Skulks can now eat and steal food.
- Skulks now avoid suavis.
- Added new sounds for skulks.
- Skulks are now tamable.

Changes
- Temporarily disabled bulb anglers.

Bug Fixes
- Fixed Midnight ambience not looping properly.
- Fixed the chests' textures.
- Fixed fingered grass not creating blue grass coloring.
- Fixed various issues with the rift portal block.
- Fixed tall mistshrooms consuming bonemeal without growing anything.
- Fixed shears being unusable on already carved sides of fungi hats.
- Fixed midnight ladders not making climbing noises.
- Fixed inconsistent tendrilweed growing logic.
- Fixed nightstags dropping cooked flanks.
- Fixed naming mistake with the deceitful snapper.
- Fixed hunters not dropping cooked wings when killed by fire.
- Fixed bedrock not generating properly.
- Fixed biomes being scaled four times too large.
- Fixed Endermen not taking midnight plants.
- Fixed molten craters replacing trees and large fungi with trenchstone.
- Fixed origin of small bogshroom structure not existing.
- Fixed wells not locatable by command.
- Fixed flying and swimming entities having mud delay.
- Fixed miasma having orange fog color.
- Fixed biome surfaces being scaled too small.
- Fixed wide caves not generating.
- Fixed rouxe, bloomcrystal, and crystallotus having a (large) collision box.
- Fixed rifter being the incorrect size.
- Fixed glitchy night stag eating animation.
- Fixed general cave generation.
- Fixed annoying error involving the coremod transformer.

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