The Midnight

A dark and dreary place of eternal night.

File Details

0.4.7

  • R
  • Apr 11, 2020
  • 15.65 MB
  • 77.3K
  • 1.14.4
  • Forge

File Name

themidnight-0.4.7.jar

Supported Versions

  • 1.14.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-midnight-304881:2927220")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changes
- Updated Forge to 28.2.0.
- Backported translations from the 1.15.2 version.
- Rift entity no longer spawns on mushroom islands.
- When hunter attacks or is damaged, it will fly back up to the sky (like the phantom).
- Nerfed rifters.

Bug Fixes
- Fixed hunter movement.
- Fixed stinger eggs spawning in at y=0.
- Fixed bedrock not generating.
- Fixed small issue with the hunter.
- Fixed crash where the game would try to find a stinger egg nest when there wasn't one.
- Fixed hunter attack mechanic so you can guard from it.
- Fixed not being able to swim in miasma.
- Fixed SuavisBlock crash.
- Fixed tall mistshrooms consuming bonemeal without growing anything.
- Fixed shears being unusable on already carved sides of fungi hats.
- Fixed inconsistent tendrilweed growing logic.
- Fixed naming mistake with the deceitful snapper.
- Fixed bedrock not generating properly.
- Fixed molten craters replacing trees and large fungi with trenchstone.
- Fixed origin of small bogshroom structure not existing.
- Fixed wells not locatable by command.
- Fixed miasma having orange fog color.
- Fixed rouxe, bloomcrystal, and crystallotus having a (large) collision box.
- Fixed rifter being the incorrect size.
- Fixed glitchy night stag eating animation.
- Fixed Midnight ambience not looping properly.
- Fixed the chests' textures
- Fixed flying and swimming entities having mud delay.
- Fixed hunters not dropping cooked wings when killed by fire.
- Fixed midnight ladders not making climbing noises.
- Fixed display URL in the mod info page (mods.toml).