File Details
mialliance-4.4.0.jar
- R
- Aug 5, 2025
- 19.50 MB
- 512
- 1.19.2
- Forge
File Name
mialliance-4.4.0.jar
Supported Versions
- 1.19.2
Curse Maven Snippet
-Content upgrades and improvements made by contributors over the past months, preparing Mi Alliance for its port to 1.20.1.
-Rebalancings, UX improvements, and a full phase 3
FIXES
-Community: Full rework of Mi AI backend
-Community: Full rework of Mi spawning backend
-Community: Fixed Colony bridges
-Community: Added Billoo Drop toggle order
-Letter of Thoughts no longer costs Honor
-Friendly splash damage should no longer target friendly players
-Flamethrower can now use Charcoal
-Fixed Archers not working properly
-Frequency of “artillery on this position!” call-outs was heavily reduced to less clutter the audioscape.
-Torpimis survive for slightly longer out of water and Submirines now target enemies properly, making them more consistent against Destroyers.
BALANCE
-Common Mi wearing Miridium now have their health improved, drastically increasing survivability of general Phase 2 platoons.
-Mortimi fire rate has been increased to make them more reliable.
-All Mortimi impacts deal more damage.
-Tonk HE shells fire faster and deal more damage.
-Tonk Flamethrowers can no longer target air targets, and their damage per second was reduced once again.
-Tonk Autocannons had their accuracy substantially increased, making them a great all-round anti-air weapon. Their damage against underwater targets and accuracy against players was heavily reduced.
-MiKo have their damage against larger targets substantially increased. Their damage against players remains the same. They remain counterable with Autocannons.
-Destroyers are now Phase Two only.
-Torpimis deal more damage against high-health targets, making Submirines the primary counter against Destroyers.
-Mi no longer deploy Sponges
-Trackers have +1 increased damage and knockback resistance, and have improved retreat behavior.
CONFIG
-Added extra percentage-based health modifier for Phase 2
-Added extra percentage-based health modifier for Phase 3
NEW CONTENT
-Phase 3 is a full-invasion stage designed for players with a nearly maxed-out army, putting full focus on Mi Alliance.
-Phase 3 triples Mi spawn rate and spawn size. Prepare for war.
-Phase 3 can be shut down at some point.
-Phase 3 causes dimension-unique Mi to spawn in any dimension.
-Phase 3 allows Mi to deploy upgraded terraforming beacons, and Legionnaire Goobs.
-Zap-mi new Mi for both players and enemies, a Mi that locks down important targets. This specialist is found in the End.
-Added a very expensive Chosen Recruit
-Community: Changed Warptrooper Warp-Pack sound effect to be more minimalistic.
PLANNED
-Full user interface for improved PvP system to replace Declaration Blocks with
-Phase 3 will have additional content and unique loot drops in the future.

