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The Mi Alliance: Invasion!

A hostile, interdimensional army is out to colonize your world!

File Details

mialliance-4.4.0.jar

  • R
  • Aug 5, 2025
  • 19.50 MB
  • 512
  • 1.19.2
  • Forge

File Name

mialliance-4.4.0.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-mi-alliance-invasion-636607:6850944")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

-Content upgrades and improvements made by contributors over the past months, preparing Mi Alliance for its port to 1.20.1.

-Rebalancings, UX improvements, and a full phase 3

 

FIXES

-Community: Full rework of Mi AI backend

-Community: Full rework of Mi spawning backend

-Community: Fixed Colony bridges

-Community: Added Billoo Drop toggle order 

-Letter of Thoughts no longer costs Honor

-Friendly splash damage should no longer target friendly players

-Flamethrower can now use Charcoal

-Fixed Archers not working properly

-Frequency of “artillery on this position!” call-outs was heavily reduced to less clutter the audioscape.

-Torpimis survive for slightly longer out of water and Submirines now target enemies properly, making them more consistent against Destroyers.

 

BALANCE

-Common Mi wearing Miridium now have their health improved, drastically increasing survivability of general Phase 2 platoons.

-Mortimi fire rate has been increased to make them more reliable.

-All Mortimi impacts deal more damage.

-Tonk HE shells fire faster and deal more damage.

-Tonk Flamethrowers can no longer target air targets, and their damage per second was reduced once again.

-Tonk Autocannons had their accuracy substantially increased, making them a great all-round anti-air weapon. Their damage against underwater targets and accuracy against players was heavily reduced.

-MiKo have their damage against larger targets substantially increased. Their damage against players remains the same. They remain counterable with Autocannons.

-Destroyers are now Phase Two only.

-Torpimis deal more damage against high-health targets, making Submirines the primary counter against Destroyers.

-Mi no longer deploy Sponges

-Trackers have +1 increased damage and knockback resistance, and have improved retreat behavior.

 

CONFIG

-Added extra percentage-based health modifier for Phase 2

-Added extra percentage-based health modifier for Phase 3

 

NEW CONTENT

-Phase 3 is a full-invasion stage designed for players with a nearly maxed-out army, putting full focus on Mi Alliance.

-Phase 3 triples Mi spawn rate and spawn size. Prepare for war.

-Phase 3 can be shut down at some point.

-Phase 3 causes dimension-unique Mi to spawn in any dimension.

-Phase 3 allows Mi to deploy upgraded terraforming beacons, and Legionnaire Goobs.

 

-Zap-mi new Mi for both players and enemies, a Mi that locks down important targets. This specialist is found in the End.

-Added a very expensive Chosen Recruit

-Community: Changed Warptrooper Warp-Pack sound effect to be more minimalistic.

 

PLANNED

-Full user interface for improved PvP system to replace Declaration Blocks with

-Phase 3 will have additional content and unique loot drops in the future.