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The Mi Alliance: Invasion!

A hostile, interdimensional army is out to colonize your world!

File Details

mialliance-4.3.1.jar

  • R
  • Oct 20, 2024
  • 19.34 MB
  • 12.9K
  • 1.19.2
  • Forge

File Name

mialliance-4.3.1.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-mi-alliance-invasion-636607:5829027")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

VERSION 4.3.1 Update [20/10/24] -Added Shamanic Staff Tubian Artifact

-Rebalance: Tonks >Tonks should have an infantry support role. Arrow attack is to be slightly nerfed. -Rebalance: Mortars & Mortimi >Lowered rate of fire in battle, adding a minimum range to prevent effectiveness at melee distances. Splash damage reduced. -Rebalance: Flamethrower >Lowered rate of fire in battle, adding a minimum range to prevent effectiveness at melee distances. Splash damage reduced. -Rebalance: HE Cannon >Deals half damage against air targets. Reinforced minimum range, nerfing them from close distances. Splash damage reduced. -Rebalance: Autocannon >Moved to an anti-air or close-quarters centric role with heavily improved accuracy but reduced range. -Rebalance: MiKo >Deals more damage with cannons to improve effectiveness. -Rebalance: Billoo >Health increased. For players, Billoo are rarely a problem when players acquire ranged weapons. Increasing health is mostly relevant to have them resist attacks better, especially extremely powerful AP turrets which still hard-counter Billoos. -Rebalance: Wizard-Mi >Damage against foreign increased. >From: 4 (+4 vs non-players) >To: 4 (+4 vs non-players, +10 vs foreign) -Rebalance: Archer >Damage against non-players increased by 25%

-Fixed Tonkmi -Fixed Bombimis having too much health, preventing explosions from Billoos and MiKos -Fixed new Tonk Turrets not saving their Bruchmiller Shells upgrade when picked up -Fixed spawneggs, no proper equipment, too many turrets -Fixed Destroyer language tag