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The Mi Alliance: Invasion!

A hostile, interdimensional army is out to colonize your world!

File Details

mialliance-4.1.0-MC1.19.2

  • R
  • Jan 15, 2024
  • 21.08 MB
  • 383
  • 1.19.2+2
  • Forge

File Name

mialliance-4.1.0.jar

Supported Versions

  • 1.19.2
  • 1.19.1
  • 1.19

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-mi-alliance-invasion-636607:5033751")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

VERSION 4.1.0 Update: 15/01/24 -Added the Mi Tracker. >Not much is known about the Tracker. It is a rare and scary enemy. Beware…

-Officer level up threshold -12.5% >Officers level up in a slightly more lenient fashion! -Slightly adjusted ore generation, especially for Metallium ore spawning too low in a world -Increased the drop rate of Relicoids by 15% and increased Runed Metal drop rate

Runed Metal was very hard to acquire. This buff combined with Relicoid respawns should make it more available! -Relicoid were buffed, making lower floors more dangerous and making them more viable as a player creation. >Attack damage +1 >Health +6.7% -Tubian spawn rate was decreased Now that almost all bugs surrounding Tubian spawn rates have been fixed, spawn rate after successful spawn decreased by ~15% Acquiring memories while not living in a Tubian biome should not be significantly impacted. -Reduced the cost of building friendly Relicoid: Requires only an Iron Ingot instead of an Iron Block Recipe was too expensive and friendly Relicoid were underused. This should reduce miscellaneous material costs while still keeping the Relicoid recipe focused around being a sink for Forgotten Shards. -Improved Relicoid fighting AI by making them lock onto any melee attacker that strikes them

-Improved Mi health code -Fixed Relicoid not respawning! >Should have fixed this ages ago!

Relicoid respawn after a relatively short amount of time if no Mis or players are nearby. To prevent Relicoid from respawning, place friendly Mis on every floor. -Fixed Random Ticks not working (Mi Beacons, Tubian Totems) -Fixed Pillars for Colonies not spawning properly -Fixed uncommon crash with spawning build party -Fixed Forgotten Tiles and Mistrum Pillars not being axe-mineable -Warp Trooper fix? -Allied Billoos and MiKos now fly directly towards you if you call them, which fixes them flying upwards instead in roofed dimensions