mialliance-3.2.0
Curse Maven Snippet
What's new
**VERSION 3.2.0 (MC 1.18.2) - [01/10/23]**
-The Chosen Patch
-This patch aims to further improve common Mi activity, and to expand on the currently relatively featureless End Mis.
-Chosen mechanic- Mis will rarely be Chosen, gaining extra stats, voice lines, and a special ability.
>Chosen Mis wear green Honorium, a Mi-only material that is currently cosmetic-only
>In the future, Honorium will be a crafting material
>Friendly Mis can also become Chosen, though currently, they are more rare, and friendly Machines cannot be Chosen (Due to the nature of the Metallium Wrench)
>Approximately 2% of enemy Mis are Chosen. This stat can be influenced by the Config, is influenced by world difficulty, and cannot trigger for certain Mi summons or in the early game.
>Chosen can summon Mis to support them, and each has two of twelve abilities!
>Abilities include buffs, magic, and supernatural strength in different ways.
>Chosen deal approximately 60% more melee damage and have 80% more health!
>Chosen Archers deal double damage, Chosen Mortimis attack 40% faster, Chosen Wizards deal 50% more damage.
>Chosen have a whole set of new voice lines, and they’re obsessed with how ancient prophecies have foretold their victory against you…
>Currently, most special types of Mi machine enemies do not use Chosen abilities and summons due to their different nature. In the future, this will definitely change through new unique abilities that can be used by these machines. (Submirines, Billoos, MiKos)
-Upgrades to Mi Colonies
>Letter of Settling, a very expensive diplomatic letter that allows you to settle your own Colony at a target viable location. Crafted with a diplomatic letter, a Memory, a Seedling, and four Mitopium Gems.
>Tunnel Order, which is an Order Scroll variant that can be clicked on a Core to toggle its ability to make random tunnels colonywide. Can also be used to select locations for tunnels that can be then issued to your Mis! Crafted with a Mistrum Pickaxe.
>Security Order, which is an Order Scroll variant that can be clicked on a location and given to a Core to designate Security points, which will be guarded by your Mis! Crafted with a Banner.
>Forgotten Shards give +16% more Resources to a Colony.
-Upgrade to Mitopium Altar texture to have a Gem slot
-Right-click a friendly Rider to have it demount
-Wizard damage against non-players increased by 14%
-Tonk damage against players increased by 12.5%
>Players have gotten a lot better at fighting Tonks using their shields.
-Mis are now very strong against non-player, non-Tubian, non-Mi targets! (“Foreign” targets)
>Melee damage dealt by Mis against “foreign” targets increased by 60% (!!!)
>Arrow damage dealt by Archers against “foreign” targets increased by 100%
>Miko and Torpi-mi damage against “foreign” targets increased by 60%
>Tonk damage against “foreign” targets increased by 33%
>Tonks in perspective:
>100% damage against players (~6 hearts) (vs iron armor: 2.2 hearts)
>133% damage against Mis (9.5 hearts)
>177% damage against foreign (14 hearts!!)
>Huge change (!!!)
>Mi engagements against non-Mis are relatively rare, but usually an inconvenience
>Mis already deal with Overworld mobs well, but are very weak against mobs in other areas:
>The Nether is full of mobs everywhere- Mis need to be more powerful
>The End is full of mighty Endermen- Mis need to be more powerful
>Iron Golems are extremely cost effective and should be Mi-counterable
>Mis are relatively weak against bosses and modded enemies. This change should make regular Mi armies a force to be reckoned with, both for player use, and for the enemy Alliance. Bringing your Mis along against modded bosses is suddenly a lot more viable and fun, and the Mis are made stronger against many other famous armies from Minecraft mods, which are typically stronger than the Alliance due to a difference in mod author’s visions in balancing.
-Upgrade to Colony capture mechanics
>Colony Mi search is calculated more intrinsically. Instead of finding Mis in a radius around the Colony, it checks each Colony block individually for present Mis. This makes underground/hidden Mis less obstructive to capturing.
-Incinerators drop more loot, and drop Infermium
-Fixed Faulty Memory of Hammibal description
-Fixed Relicoid smashing everything, including altars and indestructible memory stone
-Fixed Mis throwing ender pearls way too fast
-Fixed Letter of Attack delay
-Fixed Embassies not correctly storing Mi progression level and Phase
-Fixed friendly Relicoid attacking unclaimed friendly Mis
-Fixed line 72 Embassy crash caused by an empty Embassy
-Fixed Airstrike parties appearing very rarely in Phase One
-Fixed Stargate teleportation noise not being audible for those being teleported
-Fixed a Mi Avoid AI incompatibility crash with the Open Party and Claims mod (Untested)
-Fixed Stargate not working in some instances (Untested)
This mod has no additional files

