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melodic-1.1.8-forge-1.20.1.jar

File namemelodic-1.1.8-forge-1.20.1.jar
Uploaded
Sep 30, 2026
Downloads
26
Size
47.7 MB
Mod Loaders
Forge
File ID
9023165
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-melodic-1366529:9023165")

Learn more about Curse Maven

What's new

Melodic September 2026 Patch 1.1.8

Additions:

  • added Sturdy Shears, which can be crafted using four iron, a jukemold, and a pair of shears; they can right-click most vanilla plants in Lush Caves for leaves, even potted versions of azalea; dead bushes, dripleaves, and spore blossoms also work for drops; Fouleaves yield more leaves when right-clicked
  • added sounds for purifying orbs in a cauldron
  • added sounds for shearing/bonemealing Fouleaves
  • added messages to indicate that blocks cannot be broken or placed in specific instances
  • added ability to right-click noteblocks while in Adventure Mode, with an axe, to break them and drop their loot as if you were playing in Survival Mode
  • added loot table injection for cat morning gifts, meaning there's a small chance they can give you nurture leaves, founding batons, or even jukemold
  • added command to set speed of day/night cycle due to some mod conflicts

Removals:

  • removed nurture leaf recipes

Buffs/Nerfs:

  • nerfed Purified Herbs...
    • Instant Health VI to Instant Health I
    • Health Boost II to Health Boost I
    • Saturation I for 186 ticks to 4 ticks
    • Fall Negation for 6600 ticks to 1100 ticks
  • nerfed Orbital Herbs...
    • Health Boost II to Health Boost I, from 6600 ticks to 2200 ticks
    • Saturation I for 186 ticks to 2 ticks
    • Fall Negation for 6600 ticks to 2200 ticks
  • nerfed all herbs to where they can only be eaten when you're hungry
  • nerfed Bednull; Overworld spawns are much, MUCH more rare as probabilities have been adjusted (from a 3/7 chance to 1/200)
  • nerfed Storderman; wearing a pumpkin within a close range to it will now roll for a 3 in 400 chance for the Storderman to charge/vanish, making killing it a tad easier
  • nerfed Choirboys; they will no longer be able to deal 40dmg mobs who are not engaged in combat with them in the Overworld...
    • if the mob is tamed, it is immune to this "backstab" gimmick
    • otherwise, the first hit on a mob that isn't targeting the Choirboy will deal 6dmg
    • all of this is configurable via commands, respectively
    • any hostile mob or golem that's been backstabbed, if they aren't dead, will then target the Choirboy

Fixes/Optimizations/Tweaks:

  • fixed loading screen crash that occurs when rejoining/reconnecting to a world in an instance
  • fixed animation inconsistencies with all mobs, especially Bednull
  • fixed minecarts being stuck in walls
  • fixed world tick update global procedure for day cycle changing (hopefully) based on coexisting mods (Wonderland.jar, for example)
  • fixed rails/items being left on the ground during generation while item despawning is disabled
  • fixed bloots and bleets floating in air above grass, they should turn to air with random ticks like grass; same fix vice versa applies to the grass; there's some additional visuals for these live corrections to better indicate the dimension itself is adjusting, with particles and some sounds; increased radius around said blocks to look for players so that they may be, "corrected," sooner, going from 24 to 64
  • tweaked block breaking for Jukestone and Jukerock that allows for them to be broken/placed in the Tunnels, except the floor level
  • tweaked Tunnel mineshafts to spawn Cave Spiders from spawners instead of Spiders due to Spiders getting stuck
  • tweaked Bednull behavior slightly, mostly in animations/movement
  • tweaked Fonote spawnrates to be more common while players are Wanted
  • tweaked falling into the void so it will no longer apply Levitation and Slow Falling; instead, you are teleported back to the origin as if you entered the Melodic via kidnapping or the metronome
  • tweaked cultists so they should ignore all water mobs, namely tameable and animal ones

NOTE:

Thank you ICantChooseNames for recreating a very core procedure for the mod that handles looking at mobs and having certain things happen; the procedure corrupted and this patch wouldn't have been possible!

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