melodic-1.1.8-forge-1.20.1.jar
Curse Maven Snippet
What's new
Melodic September 2026 Patch 1.1.8
Additions:
- added Sturdy Shears, which can be crafted using four iron, a jukemold, and a pair of shears; they can right-click most vanilla plants in Lush Caves for leaves, even potted versions of azalea; dead bushes, dripleaves, and spore blossoms also work for drops; Fouleaves yield more leaves when right-clicked
- added sounds for purifying orbs in a cauldron
- added sounds for shearing/bonemealing Fouleaves
- added messages to indicate that blocks cannot be broken or placed in specific instances
- added ability to right-click noteblocks while in Adventure Mode, with an axe, to break them and drop their loot as if you were playing in Survival Mode
- added loot table injection for cat morning gifts, meaning there's a small chance they can give you nurture leaves, founding batons, or even jukemold
- added command to set speed of day/night cycle due to some mod conflicts
Removals:
- removed nurture leaf recipes
Buffs/Nerfs:
- nerfed Purified Herbs...
- Instant Health VI to Instant Health I
- Health Boost II to Health Boost I
- Saturation I for 186 ticks to 4 ticks
- Fall Negation for 6600 ticks to 1100 ticks
- nerfed Orbital Herbs...
- Health Boost II to Health Boost I, from 6600 ticks to 2200 ticks
- Saturation I for 186 ticks to 2 ticks
- Fall Negation for 6600 ticks to 2200 ticks
- nerfed all herbs to where they can only be eaten when you're hungry
- nerfed Bednull; Overworld spawns are much, MUCH more rare as probabilities have been adjusted (from a 3/7 chance to 1/200)
- nerfed Storderman; wearing a pumpkin within a close range to it will now roll for a 3 in 400 chance for the Storderman to charge/vanish, making killing it a tad easier
- nerfed Choirboys; they will no longer be able to deal 40dmg mobs who are not engaged in combat with them in the Overworld...
- if the mob is tamed, it is immune to this "backstab" gimmick
- otherwise, the first hit on a mob that isn't targeting the Choirboy will deal 6dmg
- all of this is configurable via commands, respectively
- any hostile mob or golem that's been backstabbed, if they aren't dead, will then target the Choirboy
Fixes/Optimizations/Tweaks:
- fixed loading screen crash that occurs when rejoining/reconnecting to a world in an instance
- fixed animation inconsistencies with all mobs, especially Bednull
- fixed minecarts being stuck in walls
- fixed world tick update global procedure for day cycle changing (hopefully) based on coexisting mods (Wonderland.jar, for example)
- fixed rails/items being left on the ground during generation while item despawning is disabled
- fixed bloots and bleets floating in air above grass, they should turn to air with random ticks like grass; same fix vice versa applies to the grass; there's some additional visuals for these live corrections to better indicate the dimension itself is adjusting, with particles and some sounds; increased radius around said blocks to look for players so that they may be, "corrected," sooner, going from 24 to 64
- tweaked block breaking for Jukestone and Jukerock that allows for them to be broken/placed in the Tunnels, except the floor level
- tweaked Tunnel mineshafts to spawn Cave Spiders from spawners instead of Spiders due to Spiders getting stuck
- tweaked Bednull behavior slightly, mostly in animations/movement
- tweaked Fonote spawnrates to be more common while players are Wanted
- tweaked falling into the void so it will no longer apply Levitation and Slow Falling; instead, you are teleported back to the origin as if you entered the Melodic via kidnapping or the metronome
- tweaked cultists so they should ignore all water mobs, namely tameable and animal ones
NOTE:
Thank you ICantChooseNames for recreating a very core procedure for the mod that handles looking at mobs and having certain things happen; the procedure corrupted and this patch wouldn't have been possible!
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