themagnetweapons-1.0.2.jar
Curse Maven Snippet
What's new
1.0.2
修复 / Fixes
- 在空中结束冲刺时(收回工具、再按一次攻击键、或工具飞回身边),现在会保留当前的速度与方向作为冲刺结束后的初速度,不再骤停。在地面上结束冲刺时速度仍会清零,避免落地后继续滑行。
- Ending a dash while airborne (recalling the tool, pressing attack again, or reaching the tool) now keeps the current speed and direction as the initial velocity after the dash, instead of stopping dead. On the ground the velocity is still cleared so the player does not slide.
- 磁性冲刺结束(或冲刺途中退出游戏)后,现在会清除无重力状态与已累计的下落距离。此前玩家在冲刺结束后可能持续悬浮,冲刺也可能被换算成摔落伤害。
- Ending a magnetic dash (or logging out mid-dash) now clears the no-gravity state and the accumulated fall distance. Previously the player could keep floating after the dash ended, and a dash could be turned into fall damage.
- 移除了旧的「磁石锻造模板」合成配方(8 红石 + 1 铁锭)。该模板不再能用这么便宜的方式合成,需通过正常途径获取。
- Removed the old
magnet_smithing_templatecrafting recipe (8 redstone + 1 iron ingot). The template is no longer craftable that cheaply and must be obtained through the intended route.
调整 / Changes
- 尚未命中任何方块的投掷武器,现在会直接飞回,不再有收回前摇。
- A thrown weapon that has not hit any block yet now flies straight back with no recall wind-up.
- 右键点击已进入收回前摇或正在飞回的武器,不再重复触发收回。
- Right-clicking a weapon that is already in the recall wind-up or flying back no longer restarts the recall.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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