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The Lost Cities

The Lost Cities is a world generation mod
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LostCities - 26.2-11.0.2

File nameLostCities-26.2-11.0.2.jar
Uploader
McJtyMcJty
Uploaded
Oct 1, 2026
Downloads
48
Size
1.4 MB
Mod Loaders
NeoForge
File ID
9026890
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:the-lost-cities-269024:9026890"

Learn more about Curse Maven

What's new

LostCities 26.2-11.0.2

  • Kept active chunk and highway planning work pinned during cache eviction, and bounded completed highway-planning futures to prevent duplicate work and long-session cache growth
  • Forced-building spawn searches now reject impossible city chunks and city styles before full building planning, reducing new-world spawn delays
  • Inter-city highway planning now schedules only hubs reached by route and reciprocal-neighbor dependencies, avoiding fixed-area prewarming and synchronous cold hub scans during route selection
  • Inter-city highway planning now skips terrain samples that cannot qualify as a hub, reducing work when exploring new areas
  • Terrain-height sampling no longer blocks all world-generation workers on a single lock, allowing unrelated samples to run concurrently
  • Chunk planning is now tracked per chunk instead of per dimension, so large inter-city highway plans no longer stall planning everywhere else
  • Inter-city highway planning now reuses the shared city-level cache instead of recalculating terrain heights for every hub
  • Inter-city highway hubs and routes are now planned across several threads to speed up generation in new areas
  • Fixed a potential generation deadlock when calculating explosion damage near neighboring chunks

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