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The Long Travail

Carry six malices through randomized journeys and permanently turn them into witnesses.
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The Long Travail 0.1.2 - Forge 1.20.1

File nameThe_Long_Travail-0.1.2.jar
Uploader
Pb_RPb_R
Uploaded
Oct 19, 2026
Downloads
12
Size
3.6 MB
Mod Loaders
Forge
File ID
9253008
Type
R
Release
Supported game versions
  • 1.20.1

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implementation fg.deobf("curse.maven:the-long-travail-1720113:9253008")

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What's new

The Long Travail 0.1.2

Release date: 2026.10.19

This update adds two items for each of the six themes, the Shiyi item catalog, and three combat attributes: Insight, Critical Chance, and Overlord. It also expands A Corner of Spring's flower effects, revises Affection and several other accessories, and improves Free and Easy Wandering, time stops, executions, and maid accessories.

All values below are the mod's defaults. Modpacks and servers may use different settings. See Shiyi in game for full effects and requirements.

New Content

Shiyi Item Catalog

  • Hover over a supported item and hold [Alt] by default to open Shiyi. Browse journey aids, Revelation Stones, Essences, and items from all six themes. Hold [Shift] over The Long Travail to read its journal as before. Prompts follow your configured key bindings.
  • Search by item name, Chinese pinyin, or pinyin initials. Detail pages support scrolling; returning to the catalog preserves your position and search. Right-click to go back or exit.
  • Hover tooltips focus on summaries and current states, while Shiyi contains the full mechanics. Primary and secondary flowers, companion bindings, toggles, and Myriad Souls Banner's stored souls remain visible in tooltips.

Flourishing: Mistletoe and Everlasting Flower

Mistletoe

  • Right-click a non-player creature while holding Mistletoe to apply its effect for 45 seconds. Each level grants 5% movement speed, 20% increased damage dealt, and 10% damage reduction. Each subsequent use adds one level and 45 seconds, up to level 10; further uses still extend the duration. A successful use consumes one item. Attempts on players or targets that cannot accept the effect consume nothing.
  • When the effect expires naturally, it deals magic damage equal to 5% of the target's maximum health per level and rolls for Parasitic Stripping, with a 10% chance per level and guaranteed success at level 10. Success drops one of each identifiable item in the target's loot table. The roll still occurs if the backlash deals no damage. Removing the effect early or killing the target before expiry prevents the trigger; disabling mob loot prevents the extra drops.
  • Craft with four flowers and a Flourishing Stone, or trade 128 Bone Meal to a master farmer for one Mistletoe, limited to one purchase per restock.

Everlasting Flower

  • Accelerates natural plant growth within a horizontal radius of 8 blocks and 4 blocks above and below the wearer. Each plant receives at most one extra growth opportunity per second and must still meet its normal growth conditions. Overlapping areas do not stack. Sneak-right-click while holding the item to toggle growth acceleration.
  • While wearing The Long Travail with Flourishing Malice, actually dealing damage has a 20% chance to grant Resistance I for 10 seconds. In Sunflower Plains, Flower Forests, Cherry Groves, or Meadows, gain 15% movement speed and take 30% less damage.
  • With Flourishing Witness, actually dealing damage has a 20% chance to deal an additional hit for the same amount, with a further 20% chance to continue after each extra hit. Deal 12% more damage in the biomes listed above. Pending hits stop if the required accessories are removed, Witness is lost, or either participant dies, leaves the loaded area, or leaves the original dimension.
  • Found in village chests with a 2.5% chance, or crafted from four Mistletoe and A Corner of Spring.

Abyss: Perfect Fluid and Midnight Lafite

Perfect Fluid

  • Consume one to duplicate a single other item, preserving durability, enchantments, custom names, and saved item data. Container contents are supported. Sophisticated Backpacks integration copies inventory, upgrades, settings, and nested backpacks. Each use copies one item, not an entire stack.
  • Perfect Fluid cannot duplicate itself. Any Perfect Fluid inside the copied container or its nested containers is removed from the copy; the original is unchanged. Servers can blacklist additional items, and Shiyi displays the current list.
  • Craft with an Abyss Stone, Abyss Essence, and Dragon's Breath, or obtain it very rarely from fishing treasure.

Midnight Lafite

  • An Abyss hands accessory that increases the levels of newly applied Regeneration and Saturation, shortens Poison, and extends Nausea. These base effects do not require The Long Travail.
  • While wearing The Long Travail with Abyss Malice, gain a damage bonus that varies through the night, peaking at midnight: up to 40% in ordinary conditions, or 60% when sheltered from the sky in non-clear weather. With Abyss Witness, gain immunity to Hunger and Levitation and a fixed 15% nighttime damage bonus.
  • Found in shipwreck supply chests, woodland mansions, and ancient city ice boxes.

Far Reach: Don Quixote and Tower of Babel

Don Quixote

  • A Far Reach chest accessory that increases damage against larger targets. Using standard player volume as the reference, each unit by which the cube root of the target-to-player volume ratio exceeds 1 grants 25% extra damage, up to 100%. Available with a 5% chance from each of the six vanilla archaeology loot tables.
  • While wearing The Long Travail with Far Reach Malice, damaging a target whose current health is at least 500 times the wearer's current health deals additional true damage equal to 2% of the target's maximum health.
  • With Far Reach Witness, a single hit exceeding 5% of the target's maximum health grants 60% damage reduction against that target for 2 seconds, with a 4-second trigger cooldown. Witness does not retain Malice's extra true damage and does not require the 500-to-1 health ratio.

Tower of Babel

  • While carried, prevents friendly and neutral creatures from becoming hostile toward the carrier, including ordinary piglins and endermen that are being stared at. If the carrier or their companion harms a creature, protection against that creature is permanently lost. Other creatures and players are unaffected.
  • While wearing The Long Travail with Far Reach Malice, the first ingredient in villager trades costs 10% of its price after other price adjustments, rounded up to at least one. The second ingredient is unchanged. Working villagers within 16 blocks can restock as often as every 30 seconds, up to eight times per day. Villagers that have been harmed no longer provide these discounts or accelerated restocks to that carrier.
  • Trade one Saddle and one Goat Horn of any sound to a master leatherworker, limited to one purchase per restock. The fixed trades for Tower of Babel and Mistletoe are not discounted.
  • Hostility protection also works against aggression caused by the Ring of the Seven Curses and the Calamity Codex. Their respective mods are not required.

Deep Valley: Phosphophyllite and Underground Velvet

Phosphophyllite

  • A general-purpose curio that requires The Long Travail to be equipped. With Deep Valley Malice, increases all applicable attributes by 20% and damage taken by 50%. With Deep Valley Witness, increases attributes by 10% and damage taken by 20%.
  • With Witness, getting hit has a 20% chance to restore 5% of maximum health. Effective overhealing becomes absorption, which remains after the accessory is removed. Hit triggers and cooldowns follow The Long Travail's rules. Removing the diary automatically unequips Phosphophyllite.
  • Available with a 5% chance from rare trail ruins archaeology loot.

Underground Velvet

  • Right-click to consume one, with an 80% chance to receive eight matching ores or a 20% chance to receive eight matching ingots. The use cooldown is 0.1 seconds. These base material rewards do not require The Long Travail.
  • While wearing The Long Travail with Deep Valley Malice, there is an additional 20% chance to receive four abandoned mineshaft loot items or a 10% chance to receive two ancient city loot items; otherwise, no extra loot is awarded. Items are selected by weight, duplicates are possible, and each selection gives one item. Enchantment and potion data are preserved; Luck does not affect selection.
  • With Deep Valley Witness, also gain 15 experience levels. If the full reward cannot be generated, the item is not consumed and no partial reward is given.
  • Craft with 6 String, 2 Sculk blocks, and 1 Sculk Shrieker. Uses a new item texture.

Underworld: Demon King of the Sixth Heaven and Myriad Souls Banner

Both accessories require The Long Travail to be equipped.

Demon King of the Sixth Heaven

  • An Underworld bracelet found in Nether fortress and bastion remnant chests with a 7% chance.
  • With Underworld Malice, deal 15% more damage to burning targets, heal for 5% of the health the target actually loses from your damage, and take 20% less damage from undead creatures.
  • With Underworld Witness, gain 0.1 Overlord and deal 10% more damage while sheltered from the sky or in a Nether biome. Meeting both conditions does not stack the bonus.

Myriad Souls Banner

  • An Underworld charm that stores one soul per creature killed, up to 10,000. Players, armor stands, and certain special entities do not count. Unequipping, transferring the item, or changing Underworld state does not clear stored souls.
  • With Underworld Malice, each soul adds 0.002 percentage points to Critical Chance. With Underworld Witness, each soul grants 0.001 Insight, up to 10, and adds 0.001 percentage points to Critical Chance.
  • Craft at a crafting table using Sticks, a Copper Ingot, Red Dye, a Black Banner, Weeping Vines, and Crimson Planks.

Boundless: The Little Prince and Lorentz Fantasy

The Little Prince

  • Grants Creative-style flight while carried and allows the player to walk up one-block steps. Carrying multiple copies does not stack their effects.
  • Breaking a poppy has a 0.2% drop chance; breaking a rose bush has a 0.5% chance, rolled once per plant. Creative-mode breaks do not qualify. Conditions and chances are shown in JEI's block-drop category.

Lorentz Fantasy

  • A Boundless bracelet that requires The Long Travail. Arrows fired by the wearer ignore gravity and gain 3 additional piercing levels; tridents are excluded. Sneak-right-click while holding it to toggle gravity-free arrows. Changes affect only arrows fired afterward.
  • With Boundless Malice, gain 10 percentage points of Critical Chance and 25% projectile damage. Arrow headshots grant an additional 25% damage bonus.
  • With Boundless Witness, arrow hits deal extra void damage equal to 2% of the target's current health, even against targets immune to projectile damage. The roll cooldown is 0.5 seconds per shooter and target. Malice bonuses no longer apply.
  • Found in End City treasure chests with a 10.5% chance, or traded from a master fletcher for 64 Emeralds and 64 Dragon's Breath, limited to one purchase per restock. The overall End City accessory reward chance remains 35%.

Three Combat Attributes

Added Insight, Critical Chance, and Overlord, all starting at zero. Accessories, attribute commands, and other equipment can provide them. Touhou Little Maid entities can also use these attributes.

Attribute Effect
Insight Reduces damage from a source other than yourself by a flat amount equal to Insight, then retaliates against the source using the full Insight value. Retaliation can occur even if the hit is fully negated. For arrows and similar projectiles, retaliation targets the shooter.
Critical Chance A value from 0 to 1 representing the chance to double the current hit's damage before armor and other defenses. Does not create a second attack.
Overlord A value from 0 to 1. Negates damage no greater than maximum health multiplied by Overlord, checked after normal defenses and Insight. Absorption does not count toward maximum health.
  • Insight retaliates only if the defender survives the hit; survival through a Totem of Undying still qualifies. Canceled damage does not trigger retaliation. Retaliation respects defenses, damage-invulnerability time, PvP, and team friendly-fire rules, and cannot create endless chains with Insight or rose retaliation.
  • Fluid erosion from The Long Travail and this mod's executions bypass these attributes. Extra hits from Everlasting Flower and Don Quixote do not trigger Critical Chance or Insight again, but still check the target's Overlord.
  • With Apothic Attributes installed, Critical Chance and Overlord are displayed as percentages in the attribute screen. Apothic Attributes is optional.

More Flowers for A Corner of Spring

Flower support expands from 20 to 25 types. All five additions can be primary or secondary flowers and support crafting, adding secondary flowers, washing, and JEI lookup. Full effects are also listed in Shiyi.

Flower Effect
Cherry Leaves Reduces gravity by 20%; does not prevent fall damage.
Flowering Azalea Adds 0.2 knockback resistance.
Chorus Flower Adds one block of block interaction and melee reach; does not extend spell or projectile range.
Spore Blossom Shortens newly applied, finite-duration harmful effects by 20%. Instant and infinite-duration effects are unaffected.
Flowering Azalea Leaves Adds two armor toughness points.

Administrator Commands

  • /the_long_travail timestop [seconds]: manually triggers a Voice of the Stars time stop.
  • /the_long_travail execute <targets>: executes selected targets and reports the result, without requiring accessories or a random trigger.
  • Both commands require permission level 2.

Changes and Improvements

Accessory Effects and Balance

  • Affection no longer shares damage. The bound companion no longer takes damage on the wearer's behalf. Binding, distance, and survival requirements remain. Each side's bonuses still scale with the other side's missing-health fraction.
Affection recipient Damage bonus coefficient Damage reduction coefficient Movement speed coefficient
Bound companion 100% 50% —
Wearer 40% 30% 75%

Multiply each coefficient by the other side's missing-health fraction. For example, if the other side is at half health, the recipient receives half of the listed coefficient.

  • A Corner of Spring: Red Tulip's damage bonus is now 20%; White Tulip's low-health damage reduction is now 15%.
  • Eki: its Malice damage bonus is now 40%.
  • Icarus: peak Malice damage bonuses are now 40% in ordinary conditions and 60% in special conditions. The fixed open-sky Witness bonus is now 15%. Added a flight toggle: sneak-right-click while holding the item. Disabling it hides the elytra model but leaves immunities, ignition, and damage bonuses active.
  • A Thousand Years Later: damage bonus per Wither level is now 15%, still without a total cap.
  • Sword and Lantern: damage bonuses for crowds, undead enemies, fighting alone, prolonged combat, and low health are now 25%, 8%, 5%, 25%, and 20%, respectively. They stack to 83% when all conditions are met and can be configured independently.
  • Eki and The Fifty-three Stations of the Tokaido: weather-dependent effects now consistently activate in rain, snow, or thunderstorms. Removed the weather-type setting.
  • Wayguide and Revelation Stones: Wayguide is now Epic; the six Revelation Stones are now Uncommon.

Exploration, Combat, and Presentation

  • Free and Easy Wandering: shows a countdown during the final five seconds of a dream. When waking in the same dimension, if both the current position and the dream's starting point are unsafe, searches within 16 blocks of the starting point for the nearest safe location. If none is found, returns to the starting point rather than the world spawn; that location may still be dangerous.
  • Damage that actually removes absorption can now trigger post-damage effects from The Long Travail and accessories, without triggering twice for the same hit. Effective damage recorded by the Target Dummy mod also qualifies, including Azrael execution rolls.
  • Standardized accessory damage bonuses and this mod's damage reductions so adding combat attributes alone does not change existing damage results. Hits fully negated by Insight or Overlord do not consume that hit's damage-invulnerability cooldown.
  • Strengthened Azrael executions against non-player targets that refuse death, lock their health, or reappear. Players retain normal respawning. If a forced execution succeeds without successfully producing item drops, identifiable items from the target's loot table can be awarded once, one of each item. No compensation is given when mob loot is disabled.
  • Expanded Touhou Little Maid accessory support. Supported items must be equipped in native maid bauble slots; Malice- and Witness-dependent effects read the diary worn by the online owner. Each maid's Myriad Souls Banner stores souls independently. Soul collection and attribute bonuses pause while the owner is offline or not wearing the diary, without losing stored souls. Don Quixote uses the maid's own health, and storage in photos or film does not reset its cooldown. Lorentz Fantasy retains gravity-free arrows and piercing while the owner is offline.
  • Improved Shiyi search, wrapping, scrolling, icons, and window-size support. Standardized the order and colors of summaries, attributes, key prompts, and maid notes. Backspace no longer closes the journal or Shiyi and can be used normally while searching.
  • Improved Chinese and English item descriptions, attribute details, and death messages. Completed and reorganized bilingual configuration comments.
  • Renamed the former spring accessory to A Corner of Spring. The Chinese label for the feet accessory slot is now consistent.

Fixes

  • Fixed JEI items or tooltips covering Shiyi and page scaling placing tooltips far from the cursor.
  • Fixed other native maid baubles temporarily disappearing when Travail accessories are equipped, removed, or moved, when Sword and Lantern lighting is toggled, or when Myriad Souls Banner's soul count changes.
  • Fixed old Free and Easy Wandering search requests interfering with other players waking from dreams.
  • Fixed a failed block update after a time stop causing later updates to be lost. Preserved update information across saves and reloads and reduced duplicate updates.
  • Fixed Overlord failing to negate fractional damage exactly equal to its threshold. Fixed invalid damage values causing later normal attacks to gain incorrect damage or be ignored.
  • Fixed unrelated ordinary damage inheriting combat-attribute exemptions during executions, and other entities' drops being counted as the execution target's drops and blocking compensation.
  • Reduced cases where models, health bars, or targets reappeared after forced execution. Fixed cleanup affecting replacement entities and crashes with some entity-management optimization mods.
  • Improved error handling for external-inventory carrying checks, plant-growth integrations, and FTB Teams queries so a failed integration does not interrupt normal play. When team relationships cannot be confirmed, players are not treated as valid attack targets and time stops are not released using incomplete teammate lists. A canceled release does not incur the cooldown reserved for successful releases.

Upgrading

  • Update both clients and the server. This release changes execution-related synchronization. Back up your world and config/the_long_travail/ before upgrading.
  • Supports Minecraft 1.20.1, with minimum Forge 47.4.10 and Curios 5.14.1.
  • Existing configuration values are not overwritten when defaults change. Check the relevant theme files to adopt the values in this changelog. Affection's old damage-sharing settings have been removed.
  • Eki, Tower of Babel, and The Little Prince share the carrying switches in general.toml. Eki's and Tower of Babel's legacy switches remain additional restrictions. Default locations include inventory, offhand, armor, ender chest, functional Curios slots, and supported external inventories. Nested backpacks and cosmetic slots are not searched automatically.
  • The first Boundless configuration upgrade backs up general.toml and adds Lorentz Fantasy to an unchanged legacy End City reward list. Custom reward lists are preserved; add new items manually if desired.
  • When keeping older chest-reward settings, merge Demon King of the Sixth Heaven as needed. Nether fortress rewards have a 21% total chance, split equally between A Thousand Years Later, Golden Age, and Demon King of the Sixth Heaven. The four bastion chest types have a 14% total chance, split equally between Golden Age and Demon King of the Sixth Heaven. Each listed item therefore has a 7% chance.
  • Deep Valley settings add extra ore and ingot pools for Underground Velvet, combined with the existing tags. Underworld settings control Myriad Souls Banner's capacity and per-soul bonuses. Lowering capacity does not delete stored souls.
  • Azrael's active protection after a forced execution defaults to 300 seconds and can be set from 10 to 3600 seconds. Changes apply only to new executions. Targets that do not reappear are observed for only 10 seconds; repeated reappearances do not reset the total limit. Lag or pauses may extend the elapsed real-world time.
  • Forced execution may bypass a target's special death sequence or boss rewards. Loot compensation cannot reconstruct enchantments, custom item data, or special rewards. Other mods may still regenerate a target after protection ends.
  • Journey data generated or reset after this update cannot be downgraded to older mod versions.

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