zelda-targeting-1.3.0.jar
Curse Maven Snippet
What's new
*1.3.0 Polish & Accuracy**
**Config GUI Overhaul**
- Redesigned layout engine fixed overflow, header now fits all screen sizes
- Expanded from 5 to 6 pages: Targeting, HUD & Visuals, Camera, Entity Filtering & Audio, Advanced Sound, Damage Numbers
- Section divider labels between button groups on each page
- Taller buttons (22px) and cleaner spacing throughout
**HUD Position Control**
- New setting to choose HUD anchor: Top Right (default), Top Left, Bottom Left, Bottom Right, or Center
- X/Y pixel offset to fine-tune position from the anchor point
- Works with all HUD modes (normal, compact, boss panel)
**Damage Accuracy**
- Damage prediction and hits-to-kill now read real post-armor damage after your first hit on a target
- Works automatically with modded weapons and armor — no compatibility code needed
- Shows `~` prefix on pre-hit estimates so you always know if the number is real or predicted
- Doesn't take into account everything thing though so it may be wrong sometimes.
This mod has no additional files

