The Lock On Mod

A mod that I made because I think its needed in 1.12.2. Especially to use with combat mods.

File Details

zelda-targeting-1.3.0.jar

  • R
  • Feb 21, 2026
  • 76.51 KB
  • 26
  • 1.12.2
  • Forge

File Name

zelda-targeting-1.3.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-lock-on-mod-1257559:7657056")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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*1.3.0  Polish & Accuracy**

**Config GUI Overhaul**
- Redesigned layout engine  fixed overflow, header now fits all screen sizes
- Expanded from 5 to 6 pages: Targeting, HUD & Visuals, Camera, Entity Filtering & Audio, Advanced Sound, Damage Numbers
- Section divider labels between button groups on each page
- Taller buttons (22px) and cleaner spacing throughout

**HUD Position Control**
- New setting to choose HUD anchor: Top Right (default), Top Left, Bottom Left, Bottom Right, or Center
- X/Y pixel offset to fine-tune position from the anchor point
- Works with all HUD modes (normal, compact, boss panel)

**Damage Accuracy**
- Damage prediction and hits-to-kill now read real post-armor damage after your first hit on a target
- Works automatically with modded weapons and armor — no compatibility code needed
- Shows `~` prefix on pre-hit estimates so you always know if the number is real or predicted
- Doesn't take into account everything thing though so it may be wrong sometimes.