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The Leveling

Level up every weapon and armor piece through combat. Grow stronger, preserve broken gear, and configure the progression your way.
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the-leveling-neoforge-1.21.1-1.2.0.jar

File namethe-leveling-neoforge-1.21.1-1.2.0.jar
Uploader
HorizzonHorizzon
Uploaded
Oct 18, 2026
Downloads
115
Size
319.4 KB
Mod Loaders
NeoForge
File ID
9240906
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:the-leveling-1673962:9240906"

Learn more about Curse Maven

What's new

The Leveling 1.2.0

Added

  • Tool leveling: pickaxes, shovels and hoes gain XP from blocks they are the right tool for and mine faster as they level (up to +10 mining efficiency). Add modded tools with #weaponleveling:levelable_tools.
  • Shield leveling: shields gain XP from blocked damage and lose less durability per block as they level (up to 50% saved).
  • Broken gear options: broken.preserveItems (on by default; off = vanilla, items are destroyed) and broken.autoReplace (off by default; swaps a matching item into the slot and says so in chat). Both are in the in-game settings screen.
  • Armor level bonus: +1 Armor for every 50 levels per piece.
  • Low durability warning: an action-bar warning before gear breaks (client option).
  • Half-cost levels: every level needs half the XP by default (progression.xpRequirementMultiplier).
  • Scaled XP curve: the curve stretches with the maximum level, so raising the cap keeps top levels reachable.
  • Mod Menu (Fabric): Configure button opens the settings screen.
  • Add-on API: WeaponEligibility.registerWeaponSource(...) for separate compatibility mods.

Fixed

  • Spell or other indirect kills no longer give XP to the weapon in your hand.
  • Kill XP is awarded after totems and death protection run; a totem-saved target is not a kill.

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