the-leveling-neoforge-1.21.1-1.2.0.jar
Curse Maven Snippet
What's new
The Leveling 1.2.0
Added
- Tool leveling: pickaxes, shovels and hoes gain XP from blocks they are the right tool for and mine faster as they level (up to +10 mining efficiency). Add modded tools with
#weaponleveling:levelable_tools. - Shield leveling: shields gain XP from blocked damage and lose less durability per block as they level (up to 50% saved).
- Broken gear options:
broken.preserveItems(on by default; off = vanilla, items are destroyed) andbroken.autoReplace(off by default; swaps a matching item into the slot and says so in chat). Both are in the in-game settings screen. - Armor level bonus: +1 Armor for every 50 levels per piece.
- Low durability warning: an action-bar warning before gear breaks (client option).
- Half-cost levels: every level needs half the XP by default (
progression.xpRequirementMultiplier). - Scaled XP curve: the curve stretches with the maximum level, so raising the cap keeps top levels reachable.
- Mod Menu (Fabric): Configure button opens the settings screen.
- Add-on API:
WeaponEligibility.registerWeaponSource(...)for separate compatibility mods.
Fixed
- Spell or other indirect kills no longer give XP to the weapon in your hand.
- Kill XP is awarded after totems and death protection run; a totem-saved target is not a kill.
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