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The Legend of Steve

A mod themed after older Legend of Zelda and other Retro games

File Details

The Legend of Steve (1.20.1) 1.1.0

  • B
  • May 26, 2026
  • 5.23 MB
  • 32
  • 1.20.1
  • Fabric

File Name

legend_of_steve-1.1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:the-legend-of-steve-1086012:8146394"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Warning: There are currently incompatibilities with Sodium and Iris, these will be addressed in the near future!!!

This is a rewrite of the original mod so a lot has changed! This is still wip, but I’ve been restarting and putting off releasing this for so long that I decided that it would be better to release an unfinished alpha thing than to let perfectionism keep this in development hell. Some features that were present or have been shown off are not in this version, but will be coming in the next couple updates.

 

New:

- Bombs are now a separate item to Bomb Flowers, with slightly different strength

- Charged Bomb Flowers

- Netherite Bomb Bag

- Netherite Quiver

- Deku Trees + Deku Woodset

- Deku Tree Mini Dungeons

- Key and Lock Variants (Copper, Iron, Gold, Boss)

- Chests can now be locked with locks, and unlocked with keys

- Tektite Shells

- Tektiles (Tektite Chitin Blockset)

- Potions of Pondstriding, Water Weight, and Hotstriding (made with Tektite Chitin)

- Arurodas

- Sword Pedestal now has variants (Stone, Deepslate, Blackstone, Quartz, Fairy Marble, Strange Dirt, & Strange Blue Dirt)

- Braziers

- Crates and Pushable Blocks

- Custom Note Block Sounds for various new blocks

- Chiseled Planks

- Beveled Planks

- Enchanted Spring Water (and Spring Water Transmutation)

- Fairy Lights

- Fairy Marble

- Fairy Fountains

- New Dungeoncite Blocks

- Master Plate Blocks

- Master Barrel

- Strange Dirt

- Strange Blue Dirt

- Question Blocks

 

Changes:

- Mod ID changed from “zeldacraft” to “legend_of_steve”

- Trinkets is no longer a required dependency

 

- Bombs now have new textures

- Bombs no longer are auto-matically ignited unless thrown with an enchanted bomb bag

- Bombs and Bomb flowers now have new textures

- Bomb Flowers can now be ignited while on the plant using items like the Flint and Steel

- Bomb Flowers now generate much more frequently

- Bomb Flowers now drop Bomb Flower Seeds more frequently

- Bomb Flowers now have custom sounds

- Bombs that are triggered via another explosion now have a shorter fuse

- Bombs no longer have a Cartoony “BOMB!” particle effect (This might be subject to change)

- Bombs now have a new third-person holding model (this applies for all variants)

- Bombs can now be punched with an empty hand to push them around

- Bombs now have better physics

- Bombs now have a fuse burning animation

- Bombs are now put out if they enter water

- Bombs can now be diffused by their owner with a bomb bag, or shift right-clicked if they aren’t lit in order to retrieve the item

- Bomb Flower Seeds can now be rarely dug up by sniffers

- Bomb Flowers now grow faster or slower based on heat and exposure to light

- Bomb Flowers can now be triggered by flaming mobs that run over them

- Bombs thrown into lava will now explode instantly (including in item form)

- Bomb Flowers now use a loot table for picking

- Bomb Explosion Damage will now count as damage from the bomb’s owner

- Super Bombs no longer Break Spawners

- All bombs slightly reduced in strength

 

- Bomb Bags now have new Textures

- Bomb Bags can now be cycled through with the scroll wheel (either in the inventory or by shifting with it in the hotbar)

- Bomb Bags now show you the currently selected bomb in your hand, along with the amount

- Bomb Bags held by a player will now render as the selected bomb in third person

- Bomb Bags no longer consume the bomb that’s used to craft them

- Bomb Bags can now be crafted using any type of bomb

 

- Quivers now go into the chestplate slot and provide protection

- Quivers now render on the players body

- Quivers now can be cycled through by shifting and scrolling while holding a valid weapon

- Skeletons, Strays, and Piglins can now naturally spawn while wearing a Quiver

- Quiver Recipe Changed

- Quivers no longer consume arrows used to craft them

- Quivers can now be crafted with any type of arrow

- Fixed bug where quivers would occasionally cause arrows with NBT (such as tipped arrows) to not stack properly

 

- Deku Nuts now have a unique sound for colliding with a surface

- Deku Nuts now have a new bursting particle effect

- Deku Nuts no longer drop from loot grass

- Stunning is no longer a potion effect

- Stunning no longer causes nearly as many buggy interactions

- Stunning no longer prevents the player from doing non-gameplay interactions

- Stunning now pauses all animations

- Stunning now applies gravity to mobs rather than freezing them in place

- Stunning no longer tints transparent parts of mob textures blue

 

- Fixed bug with Fairy Bottles occasionally dispensing the wrong variant when dispensing a Blue Fairy

- Fairy Bottles now have a unique sound for Dispensing Fairies

- Added Orange Fairy Variant

- Textures for Fairy Bottles and Fairies changed

- Fairies now have a unique death animation

- Fairies now have a Bloom Shader effect that gets more intense the darker it is

- Adjusted Fairy model size

- Fairies now have new sounds

- Fairies now will heal players that’re nearby when they’re low on health

- Fairies no longer can appear when cutting Loot Grass

- Fairies can now rarely spawn naturally

 

- Tektite Model Redone

- Tektite Behavior Overhauled

- Tektites no longer get stuck on blocks when attempting to hop at the player

- Tektites can now walk on water

 

- Loot Pots can no longer be stacked

- Loot Pots can now be picked up and thrown

- Loot Pots now have a unique holding animation

- Loot Pot recipe changed

 

- New Dungeoncite Textures

- Dungeoncite Triforce Tiles are no longer split into 4 separate blocks, and instead connect together

- Dungeoncite now has new sounds

- Dungeoncite is no longer unbreakable, but Dungeoncite placed by a creative player won’t be breakable until the player obtains an achievement (Achievement used is currently “Diamonds!” but this will change)

- Sword Pedestal now has sounds when inserting a sword

- Sword Pedestals now give off comparator output based on the inserted Sword’s attack damage

- Emerald Shards are no longer rotated when on the ground

- Reduced the common-ness of Music Disc Legend shards (Music Disc is bad, only reason it’s still here is due to attachment)

- Locking and Unlocking now have unique subtitles

- Emerald Shards can now be condensed into chunks by right-clicking

- Emerald Chunks can now be condensed into Emeralds by right-clicking

- Tektite Chitin has new textures

- Master Ore now has a regular stone variant

- Master Scrap and Master Ingots now have new textures

- Loot Grass now be mined instantly when not holding a sword

 

Removed:

 

The following features have been temporarily removed (but will be reappearing, these are coming back!):

 

- Magic & Master Swords

- Cracked Bat & Baseball

- Boomerangs

- Remote Bomb

- Bombchus

- Hookshots

- Shooting Stars

- Secret Bricks

- Dungeon Doors

- Keese

- Bubbles

- Beamos

- Healing Pretty Good Mod Compatibility