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The Lead Age

A vanilla+ expansion that introduces lead ore, customizable leaded glass & more. Includes compatibility with Create & Farmer's Delight!
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The Lead Age 1.2.0

File nametheleadage-neoforge-26.3-1.2.0.jar
Uploader
PhantomWingPhantomWing
Uploaded
Oct 23, 2026
Downloads
23
Size
997.1 KB
Mod Loaders
NeoForge
File ID
9301558
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:the-lead-age-1544260:9301558"

Learn more about Curse Maven

What's new

Additions

  • Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
  • Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
  • Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
  • Added large lead ore veins (similar to copper and iron veins)
  • Block of Raw Lead is now toxic
    • Standing on it gives Lead Sickness
    • Mining it releases lead fumes (except with Silk Touch)
    • Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
    • Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
    • Mobs keep out of contaminated water when they can (except undead mobs)
    • Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
    • Lead fumes from a campfire make bees sick instead of calming them
  • Added recipes to smelt lead tools and armor into Lead Nuggets
  • Added recipe to dye 8 Leaded Glass Panes at once
  • Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
  • Dyed Leaded Glass Panes now tint beacon beams
  • Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
  • Lead tools and armor can now be found in chests
  • Trial chamber vaults can now give Lead Ingots
  • Abandoned camp secret chests can now give Lead Ingots
  • Added an advancement for swimming in contaminated water
  • Added translations for all tags (shown in recipe viewers like JEI and EMI)
  • Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
  • Added a config screen on Fabric (opened from Mod Menu)
  • Updated tags for better compatibility with vanilla and other mods
    • Added husks to the theleadage:can_wear_lead_armor tag
    • Added parched to the theleadage:can_wear_lead_armor tag
    • Added Lead Ore to the minecraft:snaps_goat_horn tag
    • Added Leaded Glass Door to the minecraft:mob_interactable_doors tag
    • Added Lead Pickaxe to the minecraft:cluster_max_harvestables tag
    • Added Lead Weight damage to the minecraft:damages_helmet and minecraft:bypasses_shield tags
    • Added leaded glass to the c:glass_blocks and c:dyed tags
    • Added Lead Chain to the c:chains tag
    • Added Lead Chain, Lead Lantern and Lead Bars to the minecraft:chains, minecraft:lanterns and minecraft:bars tags
    • Added Lead Horse Armor and Lead Nautilus Armor to the c:armors/horse and c:armors/nautilus tags
    • Added lead ore to the c:ores_in_ground tags

Changes

  • Lead fumes are now purple and spread out wider
  • Lead Torch smoke is now the same color as a normal torch's
  • Lead Sickness now affects mobs too (except undead mobs)
  • Dyed Leaded Glass is now tinted by its dye
  • Recipes now use the c:ingots/lead and c:nuggets/lead tags, so lead from other mods can be used
  • The Fishing Rod recipe now uses the c:strings and c:rods/wooden tags
  • Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
  • Lead Bricks are now crafted from 4 Cut Lead
  • Improved performance of creepers and pillagers avoiding lead torches
  • Improved performance of lead armor on servers
  • The lead fumes sound now only plays when Lead Sickness gets worse

Fixes

  • Fixed Lead Bars and Lead Trapdoor sharing a recipe
  • Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
  • Fixed dyed leaded glass names in several languages
  • Fixed a crash when breaking leaded glass in a color from a dye mod
  • Fixed the lead fumes subtitle saying "Fire extinguished"
  • Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
  • Fixed a falling Lead Weight dealing the wrong damage after reloading the world
  • Fixed a falling Lead Weight not hurting small mobs it lands on
  • Fixed a dispenser facing down hanging Lead Weights instead of dropping them
  • Fixed Lead Weights being usable in adventure mode and inside spawn protection
  • Fixed projectiles snapping Lead Weight chains when mob griefing is off
  • Fixed Lead Weight death messages not naming who threw it
  • Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
  • Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
  • Fixed potions and other effects making Lead Sickness worse
  • Fixed mobs trying to walk through leaded glass panes
  • Fixed leaded glass panes not rotating with structures
  • Fixed explosions always dropping leaded glass panes
  • Fixed leaded glass designs being changeable in adventure mode
  • Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
  • Fixed JEI not telling leaded glass panes of different colors and patterns apart
  • Fixed mobs losing their armor trims and names when their armor turns into lead armor
  • Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment
  • Fixed the Fabric config not reloading with /reload
  • Fixed the mod icon using the old Lead Ingot colors
  • Fixed leaded glass panes flashing white for a moment when dyed
  • Fixed leaded glass in a color from a removed dye mod turning white
  • Fixed Lead Weights dropped by a player not knocking back Sulfur Cubes that hold a block
  • Fixed the mod not loading on NeoForge 26.3.0.37 and newer (it now needs NeoForge 26.3.0.48 and Architectury API 22.0.4 or newer, and keeps your settings)
  • Fixed leaded glass making no sound when broken
  • Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
  • Fixed creepers and pillagers only avoiding lead torches up close
  • Fixed hanging Lead Weight chains being shaded differently from vanilla chains
  • Fixed leaded glass breaking like plain glass when destroyed by commands or the Wither
  • Fixed lead torches on walls being named Torch

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