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The Incredible Hulk Power

Transform into Hulk, build rage, and unleash your strength in Minecraft. Require Zemo&Baki Core
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The Incredible Hulk Power 6.1.5

File namehulk-power-6.1.5.jar
Uploaded
Nov 1, 2026
Downloads
46
Size
6.8 MB
Mod Loaders
Forge
File ID
9394354
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-incredible-hulk-power-1714962:9394354")

Learn more about Curse Maven

What's new

Hulk

  • Fixed items held by the Hulk and the Red Hulk in third person being drawn mirrored inside out: blocks looked hollow, their textures warped and they vanished from some angles. Held items are also a little smaller so they fit his fist.
  • If you own several powers (for example the Hulk and a power from another mod), the Hulk now stays asleep while another power is selected: no more Hulk talking to you, transforming on request or stacking his stats while you use the other power.

Absorbing Man

  • Ball and chain: the chain no longer gets stuck inside blocks or stretches far up through the ground in caves and tunnels. Links collide properly and the chain can never stretch past its length.
  • The ball, the chain and absorbed matter no longer lose their texture after textures are reloaded (changing resource packs, F3+T, switching shaders).
  • Absorbed matter now follows the arms when you crouch with a shader pack on.
  • Chain Whirl: your legs keep walking while you whirl the ball.
  • Air: you keep your forward momentum when you jump. The slow fall is now a real slow fall instead of the server stopping you in mid-air.
  • Slime bounces and Basalt lava swimming no longer kill your speed.
  • Formless: as a water or lava puddle you can now jump and swim.
  • Energy Release: hits you take while made of a solid matter now charge your energy too, and pressing Energy Release without enough energy no longer puts it on cooldown.
  • Absorb Legs, Dual Matter and Matter Wheel are now free like Absorb Arm, so they can always be picked in the Absorption wheel. Skill points already spent on them are refunded.

All powers

  • The dust kicked up by landings, jumps and Earth Meld is now earth-coloured on grass, leaves, moss and plants instead of a green fog (Absorbing Man, Juggernaut, Red Hulk, Abomination).
  • When you also own a power from another mod, the Juggernaut is only active while it is the selected power.

Red Hulk

  • New right click: with empty hands, right click to set your fists ablaze for 6 seconds (15 second cooldown). Your punches set enemies on fire and hit harder.
  • The Red Hulk can now climb walls like the Hulk: jump into a wall to grab it, then keep jumping to climb.

Abomination

  • The Abomination can now climb walls: run into a wall and hold jump to dig his claws in and climb, with a new climbing animation.
  • Fixed the swimming animation flipping upside down when sprint-swimming.
  • First person: holding an item now hides that monster arm and shows the item normally, instead of drawing both monster arms over a floating item.

Juggernaut

  • Deadpool 2 style: removed the black specks scattered on the jumpsuit around the collar and helmet.

Gamma devices

  • Gamma Bomb: "GAMMA" and "BOMB" now sit on their own panels instead of running across the welded rib, the warning and serial lines no longer overlap anything, and the radiation stickers are cleaner.
  • Gamma Chamber: "INTELLIGENCIA" and "PROJECT: RED" no longer overlap on the red band, the band text is no longer cut at the seam, and the chamber texture is sharper so the screen text is readable.
  • Gamma Ray Projector: bigger, readable stencils on the base, console and plate.

Creative and JEI

  • New "Hulk" creative tab with every item of the mod.
  • JEI: information pages on the Gamma Bomb, Gamma Chamber, Gamma Ray Projector, Loki's Potion and its brews, Gem of Cyttorak, Power Nullifier, Gamma Inhibitor and the gamma and fallout blocks, explaining how to become each character and what each item does.

Requires Zemo&Baki Core 1.1.1.

This mod has no additional files