The Hivemind

"Who knows when the world will end, will we live to see it?" This is an infection mod.

File Details

OTHERWORLDLY THREATS - Hivemind 0.8.0

  • R
  • Apr 16, 2026
  • 19.34 MB
  • 179
  • 1.20.1
  • Forge

File Name

otherworldly_threats_Hivemind_0.8.0_Forge_1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-hivemind-1108934:7935527")
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TL;DR AT BOTTOM!!!!!

OTHERWORLDLY THREATS:

  • DELETE YOUR OLD CONFIGS
    - decreased spawning chance for Hiveminds in phase 12
    - lowered Juggernaut and Colonizer Form spawn chance
    - changed spawning registry for Colonizer Form and Juggernaut from AbstractInfected -> AbstractPreeminent
    - fixed Infected Guard horde spawning
    - added the capability for infected to set mobs on fire. Only if they have a Flint & Steel in their offhand or mainhand.
    - tweaked preeminent part damage taking
    - fixed burster's texture (hatcher.png -> burster.png)
    - abstract infected can no longer adapt to damage
    - hiveminds now adapt to damage besides fire, with a factor of 0.025f
    - preeminent tier mobs now adapt to damage, with a factor of 0.015f
    - patrols can now spawn
    - fixed spelling errors
    - patrols abide same logic as illager patrols
    - patrols include: inf pillager, inf vindicator, inf guard, raidleader
    - added Raidleader mob (phase 9, uneffected by hunger)
    - tweaked spawning rates (lowered by 5%, ontop of preeminent drop and hivemind drop)
    - fixed config for abstract hivemind, abstract preeminent, and abstract pure form (smart ai)
    - added more impossible/nightmare difficulty tweaks
    - infected debuffs are always applied if impossible difficulty is applied
    - if impossible difficulty, infected may ride their targets
    - restored hectenbrech textures
    - restored preeminent textures
    - infected may now explode when riding their target (not massive mobs, not monstrosities, nor hiveminds, nor true monstrosities)
    - removed biomass pillar from creative tab
    - attempted to fix corrupted ogg files
    - removed corpseworm charge goal
    - added help command (under /hivemind)
    - removed test keybind
    - removed example particle effect
    - added building blocks for custom raids
    - removed unused nuclear bomb code
    - organized files
    - refactored code
    - removed broken infected spawning code
    - tweaked shield item use on infected (spawning)
    - tweaked flint and steel item use on infected (spawning)
    - lowered spawn chance for Primitive Hiveminds in phase 12, by 3x. Stacking on the last one, on the top of this log.
    - increased hunger decrease for infected, by 20%
    - infected endermen can no longer teleport when hit in Easy (hivemind difficulty)
    - reworked deathbringer AI
    - gave deathbringer new hitbox system
    - deathbringer no longer takes fall damage
    - deathbringer has new move control + look control
    - deathbringer has new fire-breath attack
    - removed deathbringer shriek attack
    - fixed advancement locations
    - redone true monstrosity spawning system
    - added config for attacking "infected" mobs
    - added back corpseworm natural spawning (monstrosity spawner)
    - fixed spelling errors in monstrosity summoning messages
    - hectenbrech can now spawn from monstrosity spawners
    - hectenbrech' intestines design quadrupled in size
    - increased intestine attack for hectenbrech by (-)10 (-10 because the var is negative)
    - added "hunter" preeminent, phase 11
    - attempted to remove assimilation twitching
    - fixed preeminent spelling in /resources
    - fixed preeminent spelling from preeminent -> preeminent
    - setup hunter spawn egg to actually spawn it
    - wretch preeminent, flying, will spawn phase 12
    - re-added glitchy movement, as config
    - tweaked infected pillager model
    - tweaked infected crossbow animations
    - new animations for all infected
    - hivemind raids
    - raid command
    - added spin animation to corpseworm
    - added more animations to corpseworm
    - remodeled corpseworm to fit new animations
    - new kraken true monstrosity, water
    - refactored corpseworm code
    - used empty folders
    - added wretch as class file
    - tweaked AbstractInfected for kraken addition, as well as for potential addons
    - corpseworm may now spawn, via config fixes
    - new monstrosity spawn egg textures + variants
    - removed failed + risen from spawn eggs
    - added proper corpseworm lang definitions
    - fixed wretch lang definitions, wraith -> wretch
    - redone hivemind mob control
    - added POI saving in worlddata
    - added notify sound events
    - added POIs
    - added home/player-built tags
    - added HVT tag (high value target)
    - true monstrosities no longer retain "Monstrosity" tag/interface
    - added an obfuscator
    - added bruiser, infected iron golem evolution alternative
    - stalker now has own texture
    - gave full hivemind proper lang defs
    - added name retention through evolution and assimilation
    - added mass reductor
    - renamed biomass_spreader_tough from Biomass -> Tough Biomass
    - new spawn egg textures for 'Hijacked' and the entire Hijacked branch
    - added bruiser, infected iron golem, and howitzer spawn eggs
    - added datagen
    - added block drops
    - added mass reductor recipies
    - added mass reductor stages 0, 1, 2
    - added purify utils for upcoming feature(s)
    - added blinder mob
    - gave support-tier mobs new spawn egg texture (blinder, enhancer)
    - enhancer is no longer 'undead'
    - enhancers now give rage effect to infected on nightmare and impossible difficulty
    - gave enhancer spawn egg
    - hiveminds may now spawn blinders
    - added AI mixin to make it harder for mobs to target invisible mobs, and make targeting more realistic (for the blinder btw)
    - enhancer spawn egg in lang no longer reads as "Wendigo Spawn Egg"
    - added POI command
    - kraken can't move outside of water???? đŸ™„
    - removed Herobrine

    TL:DR:
    - added Hivemind defence systems
    - added new True Monstrosities
    - new spawn eggs
    - player offensive blocks
    - added new preeminents
    - new commands
    - fixed translations
    - DELETE YOUR OLD CONFIGS
    - removed herobrine