File Details
OTHERWORLDLY THREATS - Hivemind 0.8.0
- R
- Apr 16, 2026
- 19.34 MB
- 179
- 1.20.1
- Forge
File Name
otherworldly_threats_Hivemind_0.8.0_Forge_1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
TL;DR AT BOTTOM!!!!!
OTHERWORLDLY THREATS:
- DELETE YOUR OLD CONFIGS
- decreased spawning chance for Hiveminds in phase 12
- lowered Juggernaut and Colonizer Form spawn chance
- changed spawning registry for Colonizer Form and Juggernaut from AbstractInfected -> AbstractPreeminent
- fixed Infected Guard horde spawning
- added the capability for infected to set mobs on fire. Only if they have a Flint & Steel in their offhand or mainhand.
- tweaked preeminent part damage taking
- fixed burster's texture (hatcher.png -> burster.png)
- abstract infected can no longer adapt to damage
- hiveminds now adapt to damage besides fire, with a factor of 0.025f
- preeminent tier mobs now adapt to damage, with a factor of 0.015f
- patrols can now spawn
- fixed spelling errors
- patrols abide same logic as illager patrols
- patrols include: inf pillager, inf vindicator, inf guard, raidleader
- added Raidleader mob (phase 9, uneffected by hunger)
- tweaked spawning rates (lowered by 5%, ontop of preeminent drop and hivemind drop)
- fixed config for abstract hivemind, abstract preeminent, and abstract pure form (smart ai)
- added more impossible/nightmare difficulty tweaks
- infected debuffs are always applied if impossible difficulty is applied
- if impossible difficulty, infected may ride their targets
- restored hectenbrech textures
- restored preeminent textures
- infected may now explode when riding their target (not massive mobs, not monstrosities, nor hiveminds, nor true monstrosities)
- removed biomass pillar from creative tab
- attempted to fix corrupted ogg files
- removed corpseworm charge goal
- added help command (under /hivemind)
- removed test keybind
- removed example particle effect
- added building blocks for custom raids
- removed unused nuclear bomb code
- organized files
- refactored code
- removed broken infected spawning code
- tweaked shield item use on infected (spawning)
- tweaked flint and steel item use on infected (spawning)
- lowered spawn chance for Primitive Hiveminds in phase 12, by 3x. Stacking on the last one, on the top of this log.
- increased hunger decrease for infected, by 20%
- infected endermen can no longer teleport when hit in Easy (hivemind difficulty)
- reworked deathbringer AI
- gave deathbringer new hitbox system
- deathbringer no longer takes fall damage
- deathbringer has new move control + look control
- deathbringer has new fire-breath attack
- removed deathbringer shriek attack
- fixed advancement locations
- redone true monstrosity spawning system
- added config for attacking "infected" mobs
- added back corpseworm natural spawning (monstrosity spawner)
- fixed spelling errors in monstrosity summoning messages
- hectenbrech can now spawn from monstrosity spawners
- hectenbrech' intestines design quadrupled in size
- increased intestine attack for hectenbrech by (-)10 (-10 because the var is negative)
- added "hunter" preeminent, phase 11
- attempted to remove assimilation twitching
- fixed preeminent spelling in /resources
- fixed preeminent spelling from preeminent -> preeminent
- setup hunter spawn egg to actually spawn it
- wretch preeminent, flying, will spawn phase 12
- re-added glitchy movement, as config
- tweaked infected pillager model
- tweaked infected crossbow animations
- new animations for all infected
- hivemind raids
- raid command
- added spin animation to corpseworm
- added more animations to corpseworm
- remodeled corpseworm to fit new animations
- new kraken true monstrosity, water
- refactored corpseworm code
- used empty folders
- added wretch as class file
- tweaked AbstractInfected for kraken addition, as well as for potential addons
- corpseworm may now spawn, via config fixes
- new monstrosity spawn egg textures + variants
- removed failed + risen from spawn eggs
- added proper corpseworm lang definitions
- fixed wretch lang definitions, wraith -> wretch
- redone hivemind mob control
- added POI saving in worlddata
- added notify sound events
- added POIs
- added home/player-built tags
- added HVT tag (high value target)
- true monstrosities no longer retain "Monstrosity" tag/interface
- added an obfuscator
- added bruiser, infected iron golem evolution alternative
- stalker now has own texture
- gave full hivemind proper lang defs
- added name retention through evolution and assimilation
- added mass reductor
- renamed biomass_spreader_tough from Biomass -> Tough Biomass
- new spawn egg textures for 'Hijacked' and the entire Hijacked branch
- added bruiser, infected iron golem, and howitzer spawn eggs
- added datagen
- added block drops
- added mass reductor recipies
- added mass reductor stages 0, 1, 2
- added purify utils for upcoming feature(s)
- added blinder mob
- gave support-tier mobs new spawn egg texture (blinder, enhancer)
- enhancer is no longer 'undead'
- enhancers now give rage effect to infected on nightmare and impossible difficulty
- gave enhancer spawn egg
- hiveminds may now spawn blinders
- added AI mixin to make it harder for mobs to target invisible mobs, and make targeting more realistic (for the blinder btw)
- enhancer spawn egg in lang no longer reads as "Wendigo Spawn Egg"
- added POI command
- kraken can't move outside of water???? đŸ™„
- removed Herobrine
TL:DR:
- added Hivemind defence systems
- added new True Monstrosities
- new spawn eggs
- player offensive blocks
- added new preeminents
- new commands
- fixed translations
- DELETE YOUR OLD CONFIGS
- removed herobrine