The Gweld Core 0.6.9
Curse Maven Snippet
What's new
First person is now Punchy!
- Punchy is now required (Punchy! - First person animations, version 3.1.x). Install it next to Core. Dedicated servers do not need it.
- Punchy now draws the held item and the hands in first person. It handles item grips, walking, using items and the sword block.
- Our own first-person hand system is gone, and so are the hand settings menu (O) and the inspect key (J). Punchy does the work now.
- Rune animations keep working. They use their own arms while a rune plays, and while flying the first-person hands are Punchy's.
- Sword block and parry now show Punchy's own blocking pose. Hold right click with a sword and your arm tilts to the side.
Better Combat swings
- Your hands are now visible during Better Combat swings, and dual-wielded swords swing with both hands.
- Fixed a glitch at the start of every swing: two extra frames of a raw sword pose and a quick black silhouette. First person now belongs to Punchy alone.
- On first launch Core turns on the three needed settings for you (Punchy's Better Combat compatibility, Better Combat's first-person arms, and first-person animations set to off). It only does this once, so anything you change later stays as you set it.
Notes
- If you play with the full modpack, these settings already ship with it.
- New weapons and shields are made to fit Punchy's grip, so every weapon sits in the hand the same way.
This mod has no additional files

