[1.20.1] The Flood: Rising Waters v1.0.0 (NeoForge)(Forge)
Curse Maven Snippet
What's new
🌊 The Flood: Rising Waters v1.0.0 — Initial Release
New Features:
- Subterranean Origin: Flood simulation starts from Y = -64 on Day 1.
- Surface Emergence & Mountain Cap: Water emerges onto the surface around Day 10–12 and stabilizes at mountain height Y = 110.
- Airtight Room Detection: Built-in boundary scanning that protects player bases, doors, and glass domes from water penetration.
- Anti-Lag Entity Cleanup: Foliage, torches, and flowers submerge silently without creating entity lag drops.
- Time Advancement Sync: Bed sleep skips time proportionally without stalling or desyncing the flood.
- Operator Command Suite: Added
/flood get,/flood set <Y>,/flood pause,/flood resume, and/flood reset. - Full Server Configuration: Added server config for speeds, heights, radius, and grace period (
the_flood-server.toml).
Performance & Fixes:
- Implemented time-sliced chunk batching (strict tick budgeting) ensuring zero server TPS drops.
- Integrated fast heightmap pre-calculation for instant surface water rendering.
- Eliminated recursive chunk loading deadlocks.
This mod has no additional files

