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The Flood: Rising Waters

An apocalyptic survival mod where the world gradually drowns in rising floodwaters from deepest caves up to mountain peaks.
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[1.20.1] The Flood: Rising Waters v1.0.0 (NeoForge)(Forge)

File namethe_flood-1.0.0.jar
Uploader
StasGOtStasGOt
Uploaded
Oct 25, 2026
Downloads
31
Size
21.4 KB
Mod Loaders
ForgeNeoForge
File ID
9323631
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-flood-rising-waters-1765525:9323631")

NeoForge

implementation fg.deobf("curse.maven:the-flood-rising-waters-1765525:9323631")

Learn more about Curse Maven

What's new

🌊 The Flood: Rising Waters v1.0.0 — Initial Release

New Features:

  • Subterranean Origin: Flood simulation starts from Y = -64 on Day 1.
  • Surface Emergence & Mountain Cap: Water emerges onto the surface around Day 10–12 and stabilizes at mountain height Y = 110.
  • Airtight Room Detection: Built-in boundary scanning that protects player bases, doors, and glass domes from water penetration.
  • Anti-Lag Entity Cleanup: Foliage, torches, and flowers submerge silently without creating entity lag drops.
  • Time Advancement Sync: Bed sleep skips time proportionally without stalling or desyncing the flood.
  • Operator Command Suite: Added /flood get, /flood set <Y>, /flood pause, /flood resume, and /flood reset.
  • Full Server Configuration: Added server config for speeds, heights, radius, and grace period (the_flood-server.toml).

Performance & Fixes:

  • Implemented time-sliced chunk batching (strict tick budgeting) ensuring zero server TPS drops.
  • Integrated fast heightmap pre-calculation for instant surface water rendering.
  • Eliminated recursive chunk loading deadlocks.

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