The Familiar
Curse Maven Snippet
What's new
The Familiar — 0.9.0-beta.11
Final Intelligence Beta
This beta is the largest AI and behavioral update to The Familiar so far.
Adaptive Intelligence
- Added long-term tactic effectiveness tracking.
- The Familiar can learn which stalking behaviors successfully affect a player.
- Repeated or ineffective tactics become less attractive over time.
- Successful scares can cause longer intentional quiet periods instead of immediate follow-up encounters.
- Added hidden player confidence and fear modeling.
Smarter Player Research
The Familiar now pays greater attention to:
- Repeated travel routes
- How often you check behind yourself
- Lighting and torch habits
- Flashlight usage
- Combat confidence
- Healing and eating while vulnerable
- Sleeping habits
- Repeated locations
- Passive and hostile mob kills
- Player reactions to previous encounters
Route Prediction
- Added repeated-route recognition.
- The Familiar can occasionally predict where the player is going.
- Route interception can place it ahead of frequently traveled paths instead of always following from behind.
Cave Intelligence
- Major cave-stalking improvements.
- Better distinction between genuine caves and surface areas beneath trees or overhangs.
- Dedicated underground encounter pacing.
- Increased use of corners, intersections, distant tunnels, silhouettes, behind-player observation, and sound-based pressure.
- Deep caves can produce different stalking choices from surface exploration.
Psychological Behavior
- Expanded sound-only events where no creature is revealed.
- Improved use of silence and Dead Air.
- More contextual environmental manipulation.
- Better flashlight-dependent stalking behavior.
- Vulnerable players may be studied instead of immediately attacked.
- Confident combat-focused players encourage more deception instead of simple aggression.
Home & Routine Intelligence
- Improved use of existing home memory.
- Home behavior remains intentionally rare and mostly observational.
- Repeated routines and locations influence future decisions.
Multiplayer
- Expanded per-player behavioral profiles.
- Added ownership safeguards so the intelligence director does not intentionally control another player's Familiar.
Preserved Systems
This update does not change:
- The Ridgeback model
- Rig
- Textures
- Existing animation library
- GFBS rendering foundation
- Existing production audio assets
Beta Notice
This build is being released for broader testing.
Feedback is especially helpful for:
- Repetitive encounters
- Cave activity
- Multiplayer behavior
- Encounter pacing
- AI decisions that feel unnatural
- Performance issues
- Crashes or errors
Please include latest.log or a crash report when reporting technical issues.
Minecraft 1.20.1 | Forge 47.4.x | Java 17
This mod has no additional files

