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The Dream Table

The Dream Table projects a classic redstone farm as a hologram, then builds it one block per second after you deliver the materials.
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the_dream_table-1.1.1-beta.jar

File namethe_dream_table-1.1.1-beta.jar
Uploader
davisrdavisr
Uploaded
Oct 22, 2026
Downloads
14
Size
199.3 KB
Mod Loaders
Fabric
File ID
9293090
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:the-dream-table-1759212:9293090"

Learn more about Curse Maven

What's new

# The Dream Table 1.1.1-beta

A stability update focused on safer building, based on a full review of the build and discard logic.

## Safer Block Placement
- A farm that reaches above or below the world, or past the world border, is now refused before the build starts, with a message explaining why.
- Each build step now runs in a fixed order: check everything, place the block, confirm it is really there, and only then spend the material and move on.
- If a block can't be placed, the build pauses with "Couldn't place a block at x, y, z" and nothing is spent. Press **Try Again** to repeat that step.
- Items from a cleared obstacle drop only after the new block is confirmed in place, so retrying never drops them twice.
- An unexpected error during a step now pauses the build instead of crashing the server.
- If the part of the world a block belongs in isn't loaded yet, the build waits instead of loading it.

## Smarter Block Matching
- A block now counts as already built only when its direction, half and axis match. A hopper, observer, piston or stairs facing the wrong way is replaced instead of skipped.
- Things that change on their own are ignored: open doors, redstone power, stair shape, and fence or pane connections.
- A protected block that faces the wrong way, such as a hopper with an inventory, stops the build and shows red on the hologram.

## Discard Respects Your Changes
- Discard leaves alone any block you turned, replaced, or built on.
- Opening a door doesn't count as a change, so doors are still taken apart and returned.

## Changed Farm Files
- Each build remembers which version of its farm file it started with.
- If the file changes afterwards, for example after editing an imported schematic, the build can't be resumed. You get a message to discard it and start again.
- In that case Discard leaves the blocks in place and still returns the items you delivered, so it never removes the wrong blocks.
- Builds saved by older versions keep working.
- The farm's anchor point is no longer cached by name, so reimported files line up correctly.

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