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The Deep Void

Deep under the bedrock, a world locked in the abyss. Lurking, stalking, creatures wait patiently for prey.
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v1.99.4 (Forge 1.20.1)

File namethe_deep_void-1.99.4-forge-1.20.1.jar
Uploader
SombriusSombrius
Uploaded
Oct 21, 2026
Downloads
6.8K
Size
56.7 MB
Mod Loaders
Forge
File ID
9280928
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-deep-void-982999:9280928")

Learn more about Curse Maven

What's new

Additions:
-Block of Blasphemite
-Gilded armor
-"I Call This Place Home" advancement
-"Hammering It In" advancement
-Point Blank enchantment

 

Changes:
-Weapons can now only hold 5 modifications max (configurable)
-Bullet spread decreased for Spite and Eldritch Maw
-Reworked Stinger
-Buffed Ceremonial Dagger (max damage 8.5 --> 9.5)
-Buffed The Latcher (extra damage 4 --> 7)
-Bloodstone tools now heal for 3 upon killing an entity
-Maniac now attacks nearby death vultures again
-Forbidden Fruit no longer gives ambrosia withdrawal
-Blasphemite can now be used as a trim material
-Animosity, Judgement and Void Matter Stiletto now apply Vulnerable in some way
-Buffed Void Dagger (damage 6 --> 7, combo damage 9 --> 11)
-Shank can now steal 0-16 coins from a player's inventory and 0-2 coins from Banished Guards, Gaolers and Maniacs on hit
-Shank now drops from Prisoners with a 15% chance
-Necrosed Skin Backpack's red slots now support anything tagged in the item tag "the_deep_void:backpack_tools"

 

Fixes:
-Gunslinger armor not despawning some bullets upon hitting an entity, making them bounce back at the player
-Bows no longer lose durability in creative
-Bloody Chainsaw no longer loses durability in creative
-Modification templates now properly apply to weapons tagged in item tag "the_deep_void:weapons"