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The Deep Void

Deep under the bedrock, a world locked in the abyss. Lurking, stalking, creatures wait patiently for prey.
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v1.99 (Forge 1.20.1)

File namethe_deep_void-1.99-forge-1.20.1.jar
Uploader
SombriusSombrius
Uploaded
Sep 10, 2026
Downloads
201
Size
56.0 MB
Mod Loaders
Forge
File ID
8853096
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-deep-void-982999:8853096")

Learn more about Curse Maven

What's new

Additions:
-Undertaker
-Crumbling Ancient Deepslate Bricks and variants
-Trapped Ancient Deepslate Saw Trap
-Ancient Deepslate Dark Steel Spike Trap
-Dark Steel Door
-Dungeon Dark Steel Bars
-Debilitator
-Death Whistle
-Cooked Flesh
-Disgusting Meal
-Maggot Stew
-Gooey Delight
-Forbidden Fruit
-Dead Man's Hand
-Opened Dead Man's Hand
-Cursed Pearl
-Blessed Pearl
-Dark Steel Coin
-Garum
-Cinnabar Crate
-Flail Executioner
-Ball and Chain
-Hammer and Chisel
-Coffin
-Cinnabar Crate
-Dark Steel Ore
-Sunder effect
-Marksman enchantment
-Akimbo enchantment
-Russian translation

Changes:
-Stalker's Claw is no longer considered an axe
-Boss spawns no longer despawn in peaceful mode
-Tamed Bone Crawlers no longer attack players
-Nerfed Prisoners and Shank Prisoners' damage
-Nerfed Shank Prisoners' attack range
-Banished Guards now have a death whistle on their model and will use it when targeting an entity to alert nearby guards
-Flesh Worm now always drops 2 worm tooth
-Reworked Mending Stone, now called Gluttonous Fleshstone
-Nerfed Peril
-Reworked Double-Barreled Shotgun, now called Spite
-Bloodthirsty Claws' projectiles now ignore i-frames
-Tamed Bone Crawlers can now grow into Goo Spitters when fed 64 eyeballs
-Tamed Bone Crawlers no longer attack other players
-Guns now show the player's hands in animations
-Guns now have a holding animation
-New Roamer model
-Roamers now only attack the player if the player is at low health/low hunger/has negative effects
-New Sacred Cinnabar texture
-Renamed Sacred Cinnabar to Blasphemite
-Misted Remnants' fog now fades in
-Blood Bow's projectiles now ignore i-frames
-Reworked Robe Of The Weaver Of Souls
-Maniac now only attacks the player
-Cinnabar Ore is now affected by silk touch and fortune
-Hivemind Tentacles is now immune to magic damage
-Boss projectiles no longer apply broken armor
-Nerfed Hive's Watcher's ambrosia spit ambrosia withdrawal effect duration and the projectile no longer applies one more level of ambrosia withdrawal on hit
-Mad Cultists now longer apply broken armor
-Dark Steel Ore can now generate underground in the Gaol Of Heretics between y level -64 and 0 in the same way as netherite
-Dark Steel Rocks now generate with Dark Steel Ore instead of deposits
-Weapons that cannot be crafted and aren't gotten from a specific boss now have a yellow name (are uncommon)

Fixes:
-Tamed Bone Crawlers attacking light entities
-Gunslinger armor causing a crash when hitting an entity that is wearing the armor
 with a projectile
-Fool Eater playing the cracking sound when targeting an entity only once
-Boss idle forms spawning at 0,0,0 in the Overworld when no players are nearby
-Boss fights considered no-hits upon respawning
-Full weaver armor's ring of flames not being visible by other players
-Vulture Muzzle and Riding Crop not having proper descriptions
-Eye Of The Watcher not being tagged as ''fleshkin''
-Hivemind Tentacles being damaged by projectiles from other mods
-The Cult Temple now only generates in the Overworld instead of the dimension the player spawns in
-Leaving a Misted Remnants while having level 4 Brain Fog no longer removes the effect if a singing false hydra is nearby

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