File Details
v1.97 (Forge 1.20.1)
- R
- May 14, 2026
- 55.74 MB
- 4.1K
- 1.20.1
- Forge
File Name
the_deep_void-1.97-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Additions:
-Overgrown Voidlight
-Overgrown Gloom Growth
-Living Gloom Stem
-Gloom Vines
-Living Gloom Vines
-Bismuth Bottle
-Bismuth Jar
-Grimberry On A Stick
-Dark Cloth
-Tattered Cult Hood/Tunic/Leggings/Boots
-Esoteric Tome
-Executioner
-Executioner's Sword
-Mad Cultist
-Ceremonial Dagger
-Dark Steel Kunai
Changes:
-Complete Apostle Of Catastrophe rework
-Removed "Hell" config option as it was too similar to purgatory and didn't serve any real purpose
-Reworked damage cap to now activate when the damage dealt exceeds a certain percentage of the boss's health. When reached, that percentage will be dealt instead. The default is 15% (or 7-8 hits)
-Renamed desolate blocks (soil, bricks...) to gloom
-Gloom Caves (formerly Desolate Caves) no longer use active desolate soil to generate, which will reduce lag
-Nerfed Sentient Chainsaw
-Tombstone now checks attack speed instead of attack damage to determine a good hit
-Stalker can now climb
-Armor sets will now display full armor bonuses even without wearing the full armor
-Eldritch Maw now ignores i-frames
-Crops can now grow on blocks of shattered bone
-Wanderers can now be tamed with grimberries
-Formed Voids can now sometimes spawn when a player is standing in liquid void
-Rotten Cultists now drop Tattered Cult armor pieces instead of pieces of the cult armor set (Increased drop chance)
-Gloom stems not dropping upon breaking the block underneath them
-Rotten Heart effect now deal 1.5x damage instead of 2x, no longer gives the speed effect (replaced with an attribute modifier) and mobs no longer target the player while the effect is active
-Wanderers no longer pathfind to 0,0 (it caused way too much lag)
-Connected Marrow is now affected by random tick speed
Fixes:
-Crops being able to grow on some bone blocks
-Voidrium and Soul-Fused Voidrium armors dealing retaliation damage when hit by retaliation damage, leading to an infinite damage loop

