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The Boys: Unbalanced

A mod that adds Compound V and various high-quality superpowers from The Boys! For Fabric
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compoundv-3.1.0.jar

File namecompoundv-3.1.0.jar
Uploaded
Sep 25, 2026
Downloads
293
Size
6.3 MB
Mod Loaders
Fabric
File ID
8972395
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:the-boys-unbalanced-1598318:8972395"

Learn more about Curse Maven

What's new

Version 3.1.0 - Ender Dragon Bossfight

The Ender Dragon is now a proper Boss!

  • Buffed health to 2000.
  • Buffed speed by 100%
  • Added several new abilities for the dragon to use in a fight:

Fireball

  • The dragon stops at a point and starts sending many Golden Boy's fireballs at players on the end island.

Thunderstorm

  • Start striking random spots on the island and initiates a 10 second countdown.
  • When the timer hits 0, all players on the island get hit by a huge damage lightning strike IF they dont have a block above them.

Roar

  • Nearby players and projectiles get shouted away by the dragon
  • Same as Oh Father's shout.

Crystal Respawn

  • After destroying half the crystals, the dragon will start randomly respawning them one by one.

Granite Homing

  • Every once in a while the dragon will send 10 granite blast's homing shots.
  • Shots are divided between players.
  • I'm not sorry

End Crystals

  • Naturally spawned end crystals now produce a violent huge explosion similar to Naqib's when broken.
  • Now can be broken by abilities!

Loot Chest

  • Upon defeating the Ender Dragon a loot chest spawns instead of the dragon egg.
  • Inside you may find some resources, in some cases a nether star and in very rare cases, V1.
  • And maybe tiki tiki.

Rebalancing

  • Oh Father's shout can now break Blood Tendrils, parry granite bullets, redirect thrown blocks and break blood shards.
  • A-Train now can NOT ram through entities that survive the impact.
  • Buffed Granite Blast's bullet damage to 25.
  • Flight landing shockwave no longer deals damage.
  • Reworked Blood Explosion to only have a cooldown for individual entities.
  • Doubled golden boy's fireball range
  • Added Crowbar

Fixes

  • Fixed blood tendrils being immortal
  • Fixed most of mod's VFX going invisible when using shaders (many still break! I dont care!!)
  • Fixed incorrect tooltips at some things.
  • Fixed A-Train having no wind sfx.
  • Fixed powered mobs still being loyal to the player.
  • Fixed sister sage's ability not working when placed in another slot

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